5464 次代码提交 (0983d198-f564-43b6-b0b0-30e1b88b11b6)

作者 SHA1 备注 提交日期
Felipe Lira caddf3df Removed light sorting. We won't need it with multipass strategy. 7 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 7 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Felipe Lira fe8ef8dc Optimized light indexing to use conditional moves instead of dynamic indexing the constant. 7 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 7 年前
GitHub 7845ee5b Merge pull request #1126 from Unity-Technologies/build/automation 7 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 7 年前
Julien Ignace 575409ef Fixed an issue when using wireframe without a full screen render target in HDRP 7 年前
GitHub c8b5dd66 Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix 7 年前
Evgenii Golubev 6737bfa1 Tabify 7 年前
lyndon homewood 0e2f2f9c Corrected parameters to tex.GetDimensions in GetMipCount 7 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
Felipe Lira 2c105ee5 Fixed shadowmap leaking. 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Paul Melamed fda16b62 Fix compile warning for decals about using derivatives inside a loop 7 年前
lyndon homewood dc5e1aa0 Enabled the texture streaming debugging update in 2018.2 7 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 7 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 7 年前
GitHub fcff252a Update HDRenderPipeline.md 7 年前
GitHub 8aa3aeb5 Merge pull request #1113 from Unity-Technologies/Documentation 7 年前
GitHub f79d38be Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip 7 年前
GitHub 8ac0b4ee Merge pull request #1109 from Unity-Technologies/Documentation 7 年前
Evgenii Golubev 9c324ce9 Remove more junk files 7 年前
Evgenii Golubev 6542af07 Remove junk files 7 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 7 年前
Evgenii Golubev 81e1d1ab Add a comment 7 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 7 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 7 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 7 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 7 年前
Evgenii Golubev 202f48a8 Add comments 7 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 7 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 7 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 7 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 7 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 7 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 7 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 7 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 7 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 7 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 7 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 7 年前