14 次代码提交 (083ff6f4-2a52-4a64-90e3-19d43921accd)

作者 SHA1 备注 提交日期
Felipe Lira 083ff6f4 got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 7 年前
Felipe Lira f3d91736 Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 7 年前
Felipe Lira b6052e8e further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop. 7 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 7 年前
Felipe Lira 3d7bf731 removed unused uniform 7 年前
Felipe Lira 1bbfe054 Computes part of the BRDF normalization out of the light loop. 7 年前
Felipe Lira 0a782368 replaced bump_scaled_not_supported with quality hint define 7 年前
Felipe Lira 5c358cc9 Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 7 年前
Felipe Lira f49c5517 removed dependency on dynamic lightmap from meta pass. 7 年前
Felipe Lira 298abc7d Fixed LW constant buffer precision 7 年前
Felipe Lira 84de95bc defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobile 7 年前
Felipe Lira 988e5940 fixed terrain shadows. 7 年前
Felipe Lira e0d4368a fixed typo 7 年前
Felipe Lira db005356 Added keyword to avoid shadow sampling. 7 年前