5728 次代码提交 (072a0aa3-b56d-4529-868a-3c3abc407051)

作者 SHA1 备注 提交日期
Paul Melamed 372a7582 fix script compile and pssl errors 7 年前
Mikko Strandborg ed187777 Fix standalone builds: Light.lightmapBakeType is only available in the editor 7 年前
Frédéric Vauchelles 8b5b5f95 Updated changelog 7 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Felipe Lira 66f3ec92 Added support to ComputeBuffer for non mobile and non WebGL platforms. 7 年前
Mikko Strandborg d0f3c3c1 Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Frédéric Vauchelles 5d1e46bc Moved CoreRP files in folders for readbility 7 年前
Julien Ignace ac765a69 - Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases 7 年前
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Felipe Lira e9dc4f31 We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 7 年前
Felipe Lira b1944d59 Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW. 7 年前
Frédéric Vauchelles 8c5ec0b2 Updated changelog 7 年前
Frédéric Vauchelles f2621813 Fixed mip size and RT creation while computing planar convolution mip chain 7 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 7 年前
Andre McGrail cb320661 Initial push 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 7 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Jens Holm af05fcf1 Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph 7 年前
Jens Holm 8201871e Add meta properties in the CopyPasteGraph 7 年前
Martin Thorzen 3d65bbd2 Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed 7 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前
Matt Dean eda467e3 Remove ref keywords 7 年前
Matt Dean dcfde51b Improve gradient sample code 7 年前
Martin Thorzen b817a5cd Removed unneccessary styling 7 年前
Martin Thorzen ed104fa3 Added titleButtonContainer for buttons. 7 年前
Martin Thorzen 1dfe50bd Removed the control attributes 7 年前
Martin Thorzen 2fde6ea5 Moved the node settings menu to the right place. 7 年前
Martin Thorzen 2ff4fbd7 Added new settings files for the common settings on the master nodes, PBR and Unlit Master 7 年前
Martin Thorzen a53fbcc2 Updated with new property sheet and row functionality plus added the .css files for them 7 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 7 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub de1ddf54 Fix light intensity bug which allowed negative values 7 年前
GitHub 72eb8fea Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321 7 年前
Felipe Lira e42f8f63 Renamed and refactored shadowpass to improve readability 7 年前
sebastienlagarde 82122b4d fix fogbugz 989321 7 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 7 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 7 年前
sebastienlagarde ef051016 Update default settings for planar reflection 7 年前
Felipe Lira c2267f06 Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 7 年前
Frédéric Vauchelles 7a36ca8a Refactored pyramid buffer processors 7 年前