Robert Srinivasiah
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3c4b3fab
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LWRP - Disable stereo on cams that don't have both target eyes enabled
Pretty simple change, was a mistake to omit. Mirrors logic in HDRP FrameSettings
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7 年前 |
GitHub
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52091cce
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Merge pull request #1022 from Unity-Technologies/update-shadergraph
Update ShaderGraph submodule
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7 年前 |
Robert Srinivasiah
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7733d48a
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Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
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7 年前 |
sebastienlagarde
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c7dc67eb
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Make sure passes that require UV2 and UV3 actually have access to them
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7 年前 |
GitHub
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41034aa7
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Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
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7 年前 |
sebastienlagarde
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5ca9a48a
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Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
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7 年前 |
sebastienlagarde
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2e64322b
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Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
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7 年前 |
Matt Dean
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938ae294
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Add pipeline subshader tags for HD
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7 年前 |
GitHub
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47d42b36
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Merge pull request #1 from Unity-Technologies/master
Merge from main
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7 年前 |
GitHub
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c1b7ac66
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Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader
Hdrp material upgrader
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7 年前 |
Remy
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50623c84
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Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
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7 年前 |
sebastienlagarde
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29c37387
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HDRenderPipeline: fix compil issue in upgrader
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7 年前 |
Joel de Vahl
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398a11e4
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Fixed a few upgrading bugs
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7 年前 |
sebastienlagarde
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00c5c204
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Fix wrong pragma
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7 年前 |
Evgenii Golubev
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e8f79895
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Remove EvalShadow_SampleClosestDistance_Cascade()
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7 年前 |
Evgenii Golubev
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a2909c99
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Fix the shadow index bug
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7 年前 |
Evgenii Golubev
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422e0f93
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Optimize
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7 年前 |
Evgenii Golubev
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c1b1ac91
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Properly disable mixed thickness mode for directional lights
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7 年前 |
Evgenii Golubev
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8b36e2c8
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Remove fixed-mode transmittance evaluation from directional lights
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7 年前 |
Evgenii Golubev
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3e0ba18e
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Use the full Disney formulation for transmission
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7 年前 |
Evgenii Golubev
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6f21cb07
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Implement an approximation for mixed-mode transmission
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7 年前 |
Evgenii Golubev
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d474e7e5
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Always use wrapped NdotL for transmission
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7 年前 |
Evgenii Golubev
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46f87a0c
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Rename
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7 年前 |
Evgenii Golubev
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021ed220
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Rename auto thickness to mixed thickness
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7 年前 |
Remy
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ada0ecaa
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Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
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7 年前 |
Peter Bay Bastian
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89956ea8
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Update ShaderGraph submodule
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7 年前 |
Jens Holm
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8e243e0b
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Make floating windows serialize layout realtive to correct content area
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7 年前 |
Jens Holm
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43f24a85
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Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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daa8f8ad
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Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
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ab80ca3c
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Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
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67b4a259
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Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Jens Holm
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f3467681
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Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
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a073faf1
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Make SubGraphOutputNode have 3D preview similar to MasterNodes
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7 年前 |
Jens Holm
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b1e38c12
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Add collapse button on master preview
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7 年前 |
Jens Holm
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0f82d00d
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Add preview to SubGraphOutputNode
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7 年前 |
Jens Holm
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adf3203d
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Fix typo in resizeBorderFrame name
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7 年前 |
Jens Holm
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392166aa
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Add labels in Vector4MaterialSlot constructor
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7 年前 |
Matt Dean
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589cb99a
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Add changes from previous branch
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7 年前 |
Jens Holm
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cfaa488d
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Make serialized window layout serialize abosulte position properties
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7 年前 |
Martin Thorzen
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dbf93edc
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Updated teh Graph path functionality. It now saves the path and reads it back
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7 年前 |
GitHub
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c08093e7
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Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Jens Holm
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11eb245d
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Add acess to master previews texture view and add default size for preveiw in uss
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7 年前 |
Martin Thorzen
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c4047df5
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Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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b0ebffa3
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Started the work on adding path functionality to shaders.
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7 年前 |
Jens Holm
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6a079706
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Add function in WinowDockingLayout to apply layout position or size
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7 年前 |
GitHub
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eae8c0fc
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Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
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7 年前 |
Jens Holm
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d411c659
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Refactor resize side handels to use absolute position properties
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7 年前 |
GitHub
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0d17d3ed
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Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
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7 年前 |
Martin Thorzen
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cfd61180
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New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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abd8a058
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Made IMayRequirePosition public
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7 年前 |