7579 次代码提交 (04f30e40-720d-4a0a-b6fb-73aa5c3dc03b)

作者 SHA1 备注 提交日期
Alex Lian 5dd074d3 Move shadergraph 7 年前
sebastienlagarde d01c66f4 Update Changelog 7 年前
Felipe Lira 4dcb7214 Added camera HDR setup 7 年前
Alex Lian b80e61ac Move assets for test projects 7 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 7 年前
Felipe Lira c13ab97d fixed Final pass blit 7 年前
Matt Dean c43790f0 Fixes for PR 7 年前
Martin Thorzen 7688ce53 Updated with the PR feedback 7 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 7 年前
Sebastien Lagarde ab065fbb Define REVERSE_ZBUF for Switch platform (Revisited) 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 7 年前
Alex Lian b28e6241 Initial reorg 7 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 7 年前
Matt Dean 0546ae13 Fix template issues 7 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 7 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 7 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 7 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 7 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 7 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 7 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 6 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Yao Xiaoling 6e1f5e6c Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped). 6 年前
Yao Xiaoling 27b8d556 Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader. 7 年前
Yao Xiaoling 0208553d Added instanced per pixel normalmapping. 7 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 7 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 7 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Peter Bay Bastian 2a2a6ffd Updated changelog 7 年前
Peter Bay Bastian 8c691503 Removed the old Drag and Drop methods 7 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 7 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 7 年前
Peter Bay Bastian b5379b4b Fixed float value to string error and truncation warning for normal create node 7 年前
Peter Bay Bastian 529163c8 Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop 7 年前
Peter Bay Bastian 10d61e23 Started the functionality for opening shader code in user set, text editor 7 年前
sebastien lagarde 6a8cf791 HDRP: Remove warning C# 7 年前
Peter Bay Bastian 35c8e0e3 Temporarily remove vertex capability from Subgraphs 7 年前
GitHub 2b11377f Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard 7 年前
Peter Bay Bastian a7789fc7 PR fixes #1 7 年前
Peter Bay Bastian e9213469 Update changelog 7 年前
Peter Bay Bastian 495c97b8 Search window respects shader stage 7 年前
Peter Bay Bastian fe56266d Ensure the blackboard remains in view after deserialization 7 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 7 年前
Peter Bay Bastian 77dc0df1 Make all procedural shape nodes fragment stage only 7 年前