7579 次代码提交 (04f30e40-720d-4a0a-b6fb-73aa5c3dc03b)

作者 SHA1 备注 提交日期
Paul Melamed 60919909 reverted accidental change to default HD material 7 年前
Felipe Lira 7ec954ba Updated changelog 6 年前
sebastienlagarde aae354e3 Update changeLog 7 年前
Paul Melamed e9d31288 updated changelog 7 年前
Oliver Schnabel d5f645ee Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Felipe Lira 31f42512 Added unrelease tag on release notes 6 年前
sebastienlagarde 6be2ccdb Update Changelog 7 年前
Paul Melamed dcfe380d Added affects transparency flag to decal projectors 7 年前
Stephane Laroche 1c07ab20 Note a pleasant hack for iridescence in the case of TIR. 7 年前
Remy 6e21959a Remove Unecessary File 7 年前
Felipe Lira 1d3ab553 Added 2.0.x release notes and updated changelog to [keep a changelog] format 6 年前
GitHub 35b35c54 Merge pull request #1494 from Unity-Technologies/fix/Refraction 7 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 7 年前
Stephane Laroche 2b1bbc9b Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy) 7 年前
Remy 107c8c26 no message 7 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 6 年前
Sebastien Lagarde 96a16f75 Fix various compilation error 7 年前
Frédéric Vauchelles b440bb18 Fixed refraction issues 7 年前
Paul Melamed 5265aacd cleanup shader #ifdef code 7 年前
Stephane Laroche a80e7501 Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
Remy aa7b7925 Remove VS files 7 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 6 年前
sebastienlagarde 5fd64011 Prepare NormalBuffer support in forward 7 年前
GitHub 49de6602 Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 7 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 7 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 6 年前
GitHub 422525b7 Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble 7 年前
sebastienlagarde c299552b HDRP: Fix hdrp version trouble (now return current version when no version exist) 7 年前
Felipe Lira 2a043f5d Fixed occlusion strength. All LWRP shaders are defined with target model 2.0. 7 年前
GitHub b038ab72 Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers 7 年前
Felipe Lira 743ee820 Fixed non matching profiler sample 7 年前
GitHub 1ea2f496 Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Tim Cooper 5ecafbed Update manifests with explicit references. 7 年前
sebastienlagarde e663934f Update Changelog 7 年前
Tim Cooper eaad479b Remove project version file. 7 年前
Oliver Schnabel 3a15d806 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
sebastienlagarde 4a622009 Merge branch 'master' into refactor-shader-variant-per-material 7 年前
GitHub 98221624 Merge pull request #1485 from Unity-Technologies/sg/fix-hd-declaration-order 7 年前
GitHub 2cbde00c Merge pull request #1484 from Unity-Technologies/sg/uninline-getshadertext 7 年前
Peter Bay Bastian 4e81af0c Uninline GetShaderText as it broke a test 7 年前
Peter Bay Bastian 6335320b Declare input and output structs before graph eval functions 7 年前
GitHub 69bd5389 Merge pull request #1483 from Unity-Technologies/lw/bugfixes 7 年前
Thomas 9e16cad9 Generate all reference images using WARP (because Katana...) 6 年前
GitHub 900da40e Merge pull request #1430 from Unity-Technologies/sg/facesign 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
Thomas f03145c5 Updated SSAO/MSVO scenes 6 年前
Remy dc4d8b43 Update GI metapass test scene 7 年前
GitHub 3a4763ba Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner 7 年前