31 次代码提交 (main)

作者 SHA1 备注 提交日期
Paul Melamed c4761310 color map and normal maps working for decals 7 年前
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Paul Melamed ddee46ec fix decal rendering in editor 7 年前
Paul Melamed dd2f4c60 Decals work with master and trunk 7 年前
Paul Melamed 1f7d870b addressed some PR commenst, started adding metal, smoothnes, height to decals. 7 年前
Paul Melamed 3b75ece2 temp fixed include issues for some .compute shaders 7 年前
Paul Melamed 2df92783 changed input textures layout for decals 7 年前
Paul Melamed e2add901 intermediate commit for decal height map 7 年前
Paul Melamed 097ea5b1 height is being written to dbuffer 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Paul Melamed afb8df01 Cleanup PR, add decal HTile mask defines 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 6 年前
Paul Melamed 8668ed75 decals working on transparency 6 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
Sebastien Lagarde ea8ce865 First draft 6 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 6 年前
Paul Melamed 8b873a1e added color swatch to decal material 6 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
Paul Melamed e000418f Intermediate work 6 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 6 年前
Paul Melamed 8e6c1409 per channel decals work for meshes and transparency 6 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Paul Melamed abdc7b2f cleanup refactor 6 年前
Sebastien Lagarde 413dd3f2 Update shaderVariableDecal (fix issue with decal and batcher) 6 年前