58 次代码提交 (main)

作者 SHA1 备注 提交日期
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
sebastienlagarde eb67ed8f HDRenderPipeline: A bit more cleanup and minor fix 7 年前
Rune Stubbe 94ab8e7f Fixed tilesize mismatch in compute version of opaque clustered shading 7 年前
sebastienlagarde 3011d36c HDRenderPipeline: Bring back cluster code (but disable it) 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
Julien Ignace 3961b899 Added missing usage of HasMaterialFeatureFlag 7 年前
Evgenii Golubev 2031a5f8 Correctly support light classification with precomputed lighting 7 年前
Sebastien Lagarde 935bfd9b HDRenderPipeline: Refactor LightLoop glue code 7 年前
Evgenii Golubev a5a2abf8 Optimize Disney SSS using the tagged irradiance buffer 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 766db928 Clean up 7 年前
Evgenii Golubev 4e43b0ab Add volumetrics to the HDRI sky 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Evgenii Golubev 613d7de3 Reduce the number of feature variants from 27 to 14 7 年前
Evgenii Golubev 05dd6085 Revert the change to feature variants 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
Sebastien Lagarde 94a0c2bd Move back _EnableSubsurfaceScattering (must be generic and not link to a material) 7 年前
Evgenii Golubev 2cc753e8 Define SHADERPASS for deferred lighting 7 年前
Evgenii Golubev 61786b80 Optimize material classification for uniform feature evaluation 7 年前
Evgenii Golubev 2ceb2598 Simplify DecodeFromGBuffer() 7 年前
Evgenii Golubev 721af051 Fix the tile index used by TileVariantToFeatureFlags() 7 年前
Evgenii Golubev be59f96a Address the PR feedback 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
Evgenii Golubev 1f7761a4 Use ShouldOutputSplitLighting() for material abstraction 7 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
sebastienlagarde 88378544 Bring back dynamic branch for cluster/tile in forward to reduce the number of shader variant 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Frédéric Vauchelles a3477180 Update SSR for deferred 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Sebastien Lagarde 8b6ee7b1 HDRP: Fix perf regression issue introduce with lightlayers 6 年前