Robert Srinivasiah
56d9be64
Experimental debugging code, nothing works
7 年前
Robert Srinivasiah
59784174
Fix parameter name typo
Object space position should be named positionOS, not positionWS
7 年前
Robert Srinivasiah
e907643a
Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes
7 年前
Robert Srinivasiah
7fe2c281
Screenspace Shadow samples work in stereo doublewide
The screen-space shadow map texture coordinates need to be corrected for stereo, but it has to happen after the perspective divide in SampleScreenSpaceShadowMap
7 年前
Robert Srinivasiah
667518b2
Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes
7 年前
Robert Srinivasiah
f2ae3326
Progress toward stereo-ized shadows (WIP)
The shadows are building correctly, but they are not populating the ScreenSpaceShadowMap correctly (in ScreenSpaceShadows)
7 年前
Robert Srinivasiah
50de5bc1
Properly bind shadow maps when stereo texture arrays are being used
Using LightweightPipeline.SetRenderTarget unilaterally considers intermediate targets as being texture arrays, which is not true for the shadow maps.
7 年前
Robert Srinivasiah
68e23d33
Support depth texture correctly in stereo
The seperate depth RT wasn't being created or managed correctly in stereo.
7 年前
Robert Srinivasiah
03049d22
Fix existing typo
7 年前
Robert Srinivasiah
05a6b765
Add stereo instancing/multi-view support to LWRP mat shaders
7 年前