29 次代码提交 (feature-runtimeTextureCache)

作者 SHA1 备注 提交日期
Evgenii Golubev 162d8e01 Disney SSS WIP 8 年前
Evgenii Golubev 2a641adb Address the remaining PR feedback 8 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 8 年前
Evgenii Golubev 414344b8 Merge branch 'master' 8 年前
Evgenii Golubev afc2a650 Fix preview gamma handling 8 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Sebastien Lagarde cc0717b3 HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance 8 年前
Evgenii Golubev d238793c Add the old SSS model back 8 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 8 年前
sebastienlagarde ca905a47 Improve SSS profile visalization 8 年前
Evgenii Golubev 8c24c1f0 Adjust the intensity of the SSS profile visualization 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Evgenii Golubev e2fd5eac Update the render state of full screen passes 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前