16 次代码提交 (classicDeferredMobile)

作者 SHA1 备注 提交日期
sebastienlagarde 4127e3ce SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Sebastien Lagarde 1ed5cfbe HDRenderPipeline: Update all material in test scene 8 年前
sebastienlagarde 48b499da Update Scene Test after change of Anisotropy as MaterialId 7 年前
Frédéric Vauchelles 9c88dfd3 Updated keywords of materials 7 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
sebastienlagarde 2b24ec8c Update all material 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Julien Ignace cdd44d73 Re-updated materials with new heightmap parametrization 7 年前
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Sebastien Lagarde 5f384459 HDRenderPipeline: Update all materials 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
sebastienlagarde 5f14b489 Update all materials with Last PR 7 年前