andytouch
|
2882ff21
|
Structure: Renamed Project folder from LocalMultiplayer to Warriors
|
5 年前 |
andytouch
|
51577914
|
Upgrade: Input System Package to 1.0.0-preview.6
|
5 年前 |
andytouch
|
ba0782a6
|
Upgrade: Project is now Unity 2019.3.7
|
5 年前 |
andytouch
|
051df92a
|
Graphics: Added Reflection Probe to Example Scene
|
5 年前 |
andytouch
|
f9248271
|
Tidy Up: Moved Environment GOs under parent GO in Example Scene
|
5 年前 |
andytouch
|
e7f83bd8
|
Tidy Up: Fixed UI Player Display Rect and Aligned Default UI Values
|
5 年前 |
andytouch
|
6304b995
|
Fix: Xbox One Device Display Name
|
5 年前 |
andytouch
|
5f3414e5
|
Fix: Added Physics Material to stop Warriors rigidbodies from spinning on collision
|
5 年前 |
andytouch
|
95472f26
|
Tidy Up: Remove unused broken Warrior Bindpose
|
5 年前 |
andytouch
|
fdbb278f
|
Graphics: Enabled AA
|
5 年前 |
andytouch
|
fe415a60
|
Fix: Forgotten PhysicsMaterial Meta
|
5 年前 |
andytouch
|
6654baed
|
Fix: Main Example Scene Update
|
5 年前 |
andytouch
|
2395a0e2
|
Gameplay: Warriors now spawn in a ring, based on ID, instead of a random range.
|
5 年前 |
andytouch
|
e74d4157
|
Fix: Default Pause UI Display Name
|
5 年前 |
andytouch
|
9b8b6f04
|
Fix: Disabled 'Spawn Players' from Game Manager in Example Scene
|
5 年前 |
andytouch
|
8d33cbba
|
Tidy Up: Removed Generated InputActions C# File
|
5 年前 |
andytouch
|
f4d28e3f
|
Upgrade: 2019.4.6. Tidied Assets.
|
4 年前 |
andytouch
|
9db312c6
|
Updated RM. Disabled 'Generate C# Class' from Input_Actions Asset
|
4 年前 |
andytouch
|
ed07374e
|
UI: Implemented new Input System UI Input Module
|
4 年前 |
andytouch
|
ac75633d
|
Fix: Remove Un-Needed Warrior Animation. Fix Blur RenderPass.
|
4 年前 |
andytouch
|
5727551b
|
Fix: Re-Import GetHit Animation. Fixed with Warrior Rig.
|
4 年前 |
andytouch
|
7754d96c
|
Upgrade: 2019.4.13
|
4 年前 |
andytouch
|
16e5f4ed
|
Big Push: First Milestone of V2
|
4 年前 |
andytouch
|
0c6909f3
|
Implementation: Contextual Player Rebind UI for 'Attack'
|
4 年前 |
andytouch
|
a1c468a0
|
Improved DeviceDisplayConfigurator with DeviceDisplayIconSet. Rebind UI now shows Contextual Device Icons
|
4 年前 |
andytouch
|
1945df36
|
Fix: Simplified PlayerVisualsBehaviour Setup
|
4 年前 |
andytouch
|
5183dfb2
|
Improvement: DeviceDisplayConfigurator and DeviceDisplaySettings
|
4 年前 |
andytouch
|
e2ebc143
|
Upgrade: 2019.4.11. Added Reset Button to Rebind UI
|
4 年前 |
andytouch
|
08cc1120
|
Improvement: Split Warrior to PlayerController and PlayerMovementBehaviour.
|
4 年前 |
andytouch
|
da1db21c
|
Improvement: PlayerMovement Logic. Fix: Removed duplicate Rebind UI Updates. Binding Override Reset when switching Control Schemes
|
4 年前 |
andytouch
|
e52bdf68
|
Fix: Removed old method calls.
|
4 年前 |
andytouch
|
28bf38d1
|
Fix: Removed Unused PlayerData class
|
4 年前 |
andytouch
|
60afd80a
|
Fix: Tidied ActionMap API
|
4 年前 |
andytouch
|
395b77f9
|
Improvement: Warrior Movement Blending is now Smoother
|
4 年前 |
andytouch
|
0913c2b4
|
Upgrade: 2019.4.13f1
|
4 年前 |
andytouch
|
39c24f4f
|
Improvement: DeviceDisplaySettings now can have Custom Input Contexts
|
4 年前 |
andytouch
|
734a3a11
|
Fix: Removed Un-used Option Button from Pause Menu
|
4 年前 |
andytouch
|
5c1d65be
|
Fix: Removed un-needed Dispose from InteractiveRebind
|
4 年前 |
andytouch
|
0a654ac7
|
Improvement: Switched Warrior PlayerInput from SendMessage to UnityEvents
|
4 年前 |
andytouch
|
0632c0b6
|
Fix: Odd Transform Rotation of Warrior Visuals
|
4 年前 |
andytouch
|
5c2a4658
|
Fix: Setup Game Manager starting settings
|
4 年前 |
andytouch
|
a6fd7d59
|
Merge branch 'V2'
|
4 年前 |
andytouch
|
27f6aa9d
|
Improved: Warrior's Rotation now uses Rigidbody. Fix: Warriors stop randomly spinning.
|
4 年前 |
andytouch
|
46dc73a0
|
Merge branch 'V2'
|
4 年前 |