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Improved DeviceDisplayConfigurator with DeviceDisplayIconSet. Rebind UI now shows Contextual Device Icons
/V2
Improved DeviceDisplayConfigurator with DeviceDisplayIconSet. Rebind UI now shows Contextual Device Icons
/V2
andytouch
4 年前
当前提交
a1c468a0
共有 88 个文件被更改,包括 3684 次插入 和 637 次删除
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30InputSystem_Warriors_Project/Assets/Input/InputActions_Player.inputactions
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849InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity
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42InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIRebindActionBehaviour.cs
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23InputSystem_Warriors_Project/Assets/Scripts/Editor/DeviceDisplayConfiguratorEditor.cs
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71InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs
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2InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs.meta
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28InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png
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40InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png
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30InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png
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38InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png
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27InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png
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22InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png
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27InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png
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2InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs.meta
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20InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs
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20InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs
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8InputSystem_Warriors_Project/Assets/UI/InputIcons.meta
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41InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayConfigurator.asset
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26InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_NintendoSwitchProController.asset
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8InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_NintendoSwitchProController.asset.meta
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26InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Playstation4.asset
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8InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Playstation4.asset.meta
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26InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Xbox.asset
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8InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Xbox.asset.meta
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8InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png.meta
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9InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LB.png
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LB.png.meta
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14InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LT.png
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LT.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png.meta
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8InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Circle.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Cross.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L1.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L2.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R1.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R2.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Square.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Triangle.png.meta
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8InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_A.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_B.png.meta
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16InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LB.png
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LB.png.meta
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12InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LT.png
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LT.png.meta
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14InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RB.png
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RB.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_X.png.meta
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116InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Y.png.meta
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18InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSettings.cs
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8InputSystem_Warriors_Project/Assets/Samples.meta
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0/InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs.meta
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0/InputSystem_Warriors_Project/Assets/DeviceDisplaySettings.meta
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0/InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayConfigurator.asset.meta
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Circle.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Cross.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L1.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L2.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R1.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R2.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Square.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Triangle.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_A.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_B.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_X.png
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0/InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Y.png
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0/InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs.meta
849
InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
查看文件
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class UIPanelQuitBehaviour : MonoBehaviour |
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{ |
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public void ButtonPressedQuitGame() |
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{ |
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QuitGame(); |
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} |
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void QuitGame() |
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{ |
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false; |
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#else
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Application.Quit(); |
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#endif
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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[CreateAssetMenu(fileName = "Device Display Icon Set", menuName = "Scriptable Objects/Device Display Icon Set", order = 1)] |
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public class DeviceDisplayIconSet : ScriptableObject |
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{ |
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[Header("Action Buttons")] |
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public Sprite buttonNorthIcon; |
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public Sprite buttonSouthIcon; |
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public Sprite buttonWestIcon; |
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public Sprite buttonEastIcon; |
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|
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[Header("Triggers")] |
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public Sprite triggerRightFrontIcon; |
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public Sprite triggerRightBackIcon; |
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public Sprite triggerLeftFrontIcon; |
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public Sprite triggerLeftBackIcon; |
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} |
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- deviceRawPath: Keyboard:/Keyboard |
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- deviceRawPath: XInputControllerWindows:/XInputControllerWindows |
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generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
|||
mipBias: -100 |
|||
wrapU: 1 |
|||
wrapV: 1 |
|||
wrapW: -1 |
|||
nPOTScale: 0 |
|||
lightmap: 0 |
|||
compressionQuality: 50 |
|||
spriteMode: 1 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
|||
spritePixelsToUnits: 100 |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spriteGenerateFallbackPhysicsShape: 1 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 1 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 8 |
|||
textureShape: 1 |
|||
singleChannelComponent: 0 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
applyGammaDecoding: 0 |
|||
platformSettings: |
|||
- serializedVersion: 3 |
|||
buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
- serializedVersion: 3 |
|||
buildTarget: Standalone |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
- serializedVersion: 3 |
|||
buildTarget: Android |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
bones: [] |
|||
spriteID: 5e97eb03825dee720800000000000000 |
|||
internalID: 0 |
|||
vertices: [] |
|||
indices: |
|||
edges: [] |
|||
weights: [] |
|||
secondaryTextures: [] |
|||
spritePackingTag: |
|||
pSDRemoveMatte: 0 |
|||
pSDShowRemoveMatteOption: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 5f68108cbf049074080c98561049c673 |
|||
TextureImporter: |
|||
internalIDToNameTable: [] |
|||
externalObjects: {} |
|||
serializedVersion: 11 |
|||
mipmaps: |
|||
mipMapMode: 0 |
|||
enableMipMap: 0 |
|||
sRGBTexture: 1 |
|||
linearTexture: 0 |
|||
fadeOut: 0 |
|||
borderMipMap: 0 |
|||
mipMapsPreserveCoverage: 0 |
|||
alphaTestReferenceValue: 0.5 |
|||
mipMapFadeDistanceStart: 1 |
|||
mipMapFadeDistanceEnd: 3 |
|||
bumpmap: |
|||
convertToNormalMap: 0 |
|||
externalNormalMap: 0 |
|||
heightScale: 0.25 |
|||
normalMapFilter: 0 |
|||
isReadable: 0 |
|||
streamingMipmaps: 0 |
|||
streamingMipmapsPriority: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
|||
mipBias: -100 |
|||
wrapU: 1 |
|||
wrapV: 1 |
|||
wrapW: -1 |
|||
nPOTScale: 0 |
|||
lightmap: 0 |
|||
compressionQuality: 50 |
|||
spriteMode: 1 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
|||
spritePixelsToUnits: 100 |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spriteGenerateFallbackPhysicsShape: 1 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 1 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 8 |
|||
textureShape: 1 |
|||
singleChannelComponent: 0 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
applyGammaDecoding: 0 |
|||
platformSettings: |
|||
- serializedVersion: 3 |
|||
buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
- serializedVersion: 3 |
|||
buildTarget: Standalone |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
- serializedVersion: 3 |
|||
buildTarget: Android |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
bones: [] |
|||
spriteID: 5e97eb03825dee720800000000000000 |
|||
internalID: 0 |
|||
vertices: [] |
|||
indices: |
|||
edges: [] |
|||
weights: [] |
|||
secondaryTextures: [] |
|||
spritePackingTag: |
|||
pSDRemoveMatte: 0 |
|||
pSDShowRemoveMatteOption: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class DeviceDisplayIconSettings : MonoBehaviour |
|||
{ |
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
|
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 57273b7b880452d4a8dab8ed9b7658e2 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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