浏览代码

Improved DeviceDisplayConfigurator with DeviceDisplayIconSet. Rebind UI now shows Contextual Device Icons

/V2
andytouch 4 年前
当前提交
a1c468a0
共有 88 个文件被更改,包括 3684 次插入637 次删除
  1. 30
      InputSystem_Warriors_Project/Assets/Input/InputActions_Player.inputactions
  2. 849
      InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity
  3. 42
      InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIRebindActionBehaviour.cs
  4. 23
      InputSystem_Warriors_Project/Assets/Scripts/Editor/DeviceDisplayConfiguratorEditor.cs
  5. 71
      InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs
  6. 2
      InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs.meta
  7. 28
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png
  8. 40
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png
  9. 30
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png
  10. 38
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png
  11. 27
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png
  12. 22
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png
  13. 27
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png
  14. 2
      InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs.meta
  15. 20
      InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs
  16. 20
      InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs
  17. 8
      InputSystem_Warriors_Project/Assets/UI/InputIcons.meta
  18. 41
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayConfigurator.asset
  19. 26
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_NintendoSwitchProController.asset
  20. 8
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_NintendoSwitchProController.asset.meta
  21. 26
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Playstation4.asset
  22. 8
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Playstation4.asset.meta
  23. 26
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Xbox.asset
  24. 8
      InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Xbox.asset.meta
  25. 8
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch.meta
  26. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png.meta
  27. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png.meta
  28. 9
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LB.png
  29. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LB.png.meta
  30. 14
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LT.png
  31. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_LT.png.meta
  32. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png.meta
  33. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png.meta
  34. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png.meta
  35. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png.meta
  36. 8
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4.meta
  37. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Circle.png.meta
  38. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Cross.png.meta
  39. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L1.png.meta
  40. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L2.png.meta
  41. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R1.png.meta
  42. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R2.png.meta
  43. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Square.png.meta
  44. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Triangle.png.meta
  45. 8
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox.meta
  46. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_A.png.meta
  47. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_B.png.meta
  48. 16
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LB.png
  49. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LB.png.meta
  50. 12
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LT.png
  51. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_LT.png.meta
  52. 14
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RB.png
  53. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RB.png.meta
  54. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png.meta
  55. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_X.png.meta
  56. 116
      InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Y.png.meta
  57. 18
      InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSettings.cs
  58. 8
      InputSystem_Warriors_Project/Assets/Samples.meta
  59. 0
      /InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs.meta
  60. 0
      /InputSystem_Warriors_Project/Assets/DeviceDisplaySettings.meta
  61. 0
      /InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayConfigurator.asset.meta
  62. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Circle.png
  63. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Cross.png
  64. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png
  65. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png
  66. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png
  67. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png
  68. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png
  69. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L1.png
  70. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L2.png
  71. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png
  72. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R1.png
  73. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R2.png
  74. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png
  75. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Square.png
  76. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Triangle.png
  77. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_A.png
  78. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_B.png
  79. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_X.png
  80. 0
      /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Y.png
  81. 0
      /InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs.meta

30
InputSystem_Warriors_Project/Assets/Input/InputActions_Player.inputactions


"interactions": ""
},
{
"name": "Look",
"type": "Value",
"id": "8ebbde1f-3044-41bc-bdac-430e0eae1a68",
"expectedControlType": "Vector2",
"processors": "",
"interactions": ""
},
{
"name": "Attack",
"type": "Button",
"id": "10fecf58-9483-40e0-ae20-15c8d01a4288",

"processors": "",
"groups": "Keyboard And Mouse",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "43d1488b-4ff2-4456-b1bf-a368a70fb680",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "",
"groups": "Keyboard And Mouse",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "d23f9eb5-e32b-417b-8edf-d10cd6bdc1d3",
"path": "<Gamepad>/rightStick",
"interactions": "",
"processors": "",
"groups": "Gamepad",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
}

849
InputSystem_Warriors_Project/Assets/Scenes/Scene_Example_Warriors.unity
文件差异内容过多而无法显示
查看文件

42
InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIRebindActionBehaviour.cs


public class UIRebindActionBehaviour : MonoBehaviour
{
//Input System Stored Data
private InputActionAsset focusedInputActionAsset;
private PlayerInput focusedPlayerInput;
private InputAction focusedInputAction;

public string actionName;
[Header("UI Display - Action and Binding Text")]
[Header("Device Display Settings")]
public DeviceDisplayConfigurator deviceDisplaySettings;
[Header("UI Display - Action Text")]
[Header("UI Display - Binding Text or Icon")]
public Image bindingIconDisplayImage;
[Header("UI Display - Rebind Button")]
public GameObject rebindButtonObject;

{
GetFocusedPlayerInput();
SetupFocusedInputAction();
UpdateActionAndBindingDisplayUI();
UpdateActionDisplayUI();
UpdateBindingDisplayUI();
}
void GetFocusedPlayerInput()

focusedInputAction = focusedPlayerInput.actions.FindAction(actionName);
}
public void RebindButtonPressed()
public void ButtonPressedStartRebind()
{
StartRebindProcess();
}

ToggleGameObjectState(rebindButtonObject, true);
ToggleGameObjectState(listeningForInputObject, false);
UpdateActionAndBindingDisplayUI();
UpdateActionDisplayUI();
UpdateBindingDisplayUI();
void UpdateActionAndBindingDisplayUI()
void UpdateActionDisplayUI()
}
void UpdateBindingDisplayUI()
{
PlayerController focusedPlayerController = GameManager.Instance.GetFocusedPlayerController();
string currentRawDevicePath = focusedPlayerController.GetRawDevicePath();
Sprite currentDisplayIcon = deviceDisplaySettings.GetDeviceBindingIcon(currentRawDevicePath, currentBindingInput);
bindingNameDisplayText.SetText(currentBindingInput);
if(currentDisplayIcon)
{
ToggleGameObjectState(bindingNameDisplayText.gameObject, false);
ToggleGameObjectState(bindingIconDisplayImage.gameObject, true);
bindingIconDisplayImage.sprite = currentDisplayIcon;
} else if(currentDisplayIcon == null)
{
ToggleGameObjectState(bindingNameDisplayText.gameObject, true);
ToggleGameObjectState(bindingIconDisplayImage.gameObject, false);
bindingNameDisplayText.SetText(currentBindingInput);
}
}

23
InputSystem_Warriors_Project/Assets/Scripts/Editor/DeviceDisplayConfiguratorEditor.cs


private Rect rawPathColumn;
private Rect displayNameColumn;
private Rect displayColorColumn;
private Rect displayIconSetColumn;
private void OnEnable()
{

listDevices.drawHeaderCallback = (Rect rect) => {
DrawColumnHeaders(rect);
DrawColumnHeaders(rect, 10);
};
listDevices.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {

rect.y += 2;
CalculateColumnSizes(rect);
CalculateColumnSizes(rect, 0);
EditorGUI.PropertyField(displayIconSetColumn, element.FindPropertyRelative("deviceDisplayIconSet"), GUIContent.none);
EditorGUI.PropertyField(displayColorColumn, element.FindPropertyRelative("deviceDisplayColor"), GUIContent.none);
};

}
void DrawColumnHeaders(Rect rect)
void DrawColumnHeaders(Rect rect, int extraPadding)
CalculateColumnSizes(rect);
CalculateColumnSizes(rect, extraPadding);
EditorGUI.LabelField(displayIconSetColumn, "Display Icon Set");
void CalculateColumnSizes(Rect rect)
void CalculateColumnSizes(Rect rect, int extraPadding)
/*
*/
int gap = 10;
float thirdOfRect = rect.width/3;
rawPathColumn = new Rect(rect.x, rect.y, thirdOfRect, EditorGUIUtility.singleLineHeight);
displayNameColumn = new Rect(rect.x + thirdOfRect + gap, rect.y, thirdOfRect - gap - gap, EditorGUIUtility.singleLineHeight);
displayIconSetColumn = new Rect(rect.x + thirdOfRect*2, rect.y, thirdOfRect / 2, EditorGUIUtility.singleLineHeight);
displayColorColumn = new Rect(rect.x + rect.width - thirdOfRect /2 + gap, rect.y, (thirdOfRect / 2) - gap, EditorGUIUtility.singleLineHeight);
}

71
InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayConfigurator.cs


public string deviceRawPath;
public string deviceDisplayName;
public Color deviceDisplayColor;
public DeviceDisplayIconSet deviceDisplayIconSet;
}
[System.Serializable]

return newDisplayColor;
}
public Sprite GetDeviceBindingIcon(string playerInputDeviceRawPath, string playerInputDeviceInputBinding)
{
Sprite displaySpriteIcon = null;
for(int i = 0; i < listDeviceSettings.Count; i++)
{
if(listDeviceSettings[i].deviceRawPath == playerInputDeviceRawPath)
{
if(listDeviceSettings[i].deviceDisplayIconSet != null)
{
displaySpriteIcon = FilterForDeviceInputBinding(listDeviceSettings[i], playerInputDeviceInputBinding);
}
}
}
return displaySpriteIcon;
}
Sprite FilterForDeviceInputBinding(DeviceSettings targetDeviceSetting, string inputBinding)
{
Sprite selectedSpriteIcon = null;
switch(inputBinding)
{
case "Button North":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.buttonNorthIcon;
break;
case "Button South":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.buttonSouthIcon;
break;
case "Button West":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.buttonWestIcon;
break;
case "Button East":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.buttonEastIcon;
break;
case "Right Shoulder":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.triggerRightFrontIcon;
break;
case "Right Trigger":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.triggerRightBackIcon;
break;
case "rightTriggerButton":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.triggerRightBackIcon;
break;
case "Left Shoulder":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.triggerLeftFrontIcon;
break;
case "Left Trigger":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.triggerLeftBackIcon;
break;
case "leftTriggerButton":
selectedSpriteIcon = targetDeviceSetting.deviceDisplayIconSet.triggerLeftBackIcon;
break;
}
return selectedSpriteIcon;
}
public string GetDisconnectedName()

2
InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs.meta


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28
InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png

之前 之后
宽度: 100  |  高度: 100  |  大小: 3.2 KiB

40
InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png

之前 之后
宽度: 100  |  高度: 100  |  大小: 3.6 KiB

30
InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png

之前 之后
宽度: 100  |  高度: 100  |  大小: 3.7 KiB

38
InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png

之前 之后
宽度: 100  |  高度: 100  |  大小: 3.7 KiB

27
InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png

之前 之后
宽度: 100  |  高度: 100  |  大小: 3.9 KiB

22
InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png

之前 之后
宽度: 100  |  高度: 100  |  大小: 3.0 KiB

27
InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png

之前 之后
宽度: 100  |  高度: 100  |  大小: 2.9 KiB

2
InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs.meta


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20
InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIPanelQuitBehaviour : MonoBehaviour
{
public void ButtonPressedQuitGame()
{
QuitGame();
}
void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}

20
InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Device Display Icon Set", menuName = "Scriptable Objects/Device Display Icon Set", order = 1)]
public class DeviceDisplayIconSet : ScriptableObject
{
[Header("Action Buttons")]
public Sprite buttonNorthIcon;
public Sprite buttonSouthIcon;
public Sprite buttonWestIcon;
public Sprite buttonEastIcon;
[Header("Triggers")]
public Sprite triggerRightFrontIcon;
public Sprite triggerRightBackIcon;
public Sprite triggerLeftFrontIcon;
public Sprite triggerLeftBackIcon;
}

8
InputSystem_Warriors_Project/Assets/UI/InputIcons.meta


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41
InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayConfigurator.asset


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m_Script: {fileID: 11500000, guid: fa6f1fbaea804c34cab896669f1e362b, type: 3}
m_Name: DeviceDisplayConfigurator
m_EditorClassIdentifier:
listDeviceSettings:
- deviceRawPath: Keyboard:/Keyboard
deviceDisplayName: Keyboard
deviceDisplayColor: {r: 1, g: 0.5764706, b: 0, a: 1}
deviceDisplayIconSet: {fileID: 0}
- deviceRawPath: XInputControllerWindows:/XInputControllerWindows
deviceDisplayName: Xbox
deviceDisplayColor: {r: 0.5137255, g: 0.9058824, b: 0.3137255, a: 1}
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deviceDisplayName: Nintendo Switch
deviceDisplayColor: {r: 1, g: 0.1254902, b: 0, a: 1}
deviceDisplayIconSet: {fileID: 11400000, guid: 080ee8a352b96c945bec6b9e49866152,
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- deviceRawPath: Gamepad:/Gamepad
deviceDisplayName: Gamepad
deviceDisplayColor: {r: 0.5137255, g: 0, b: 1, a: 1}
deviceDisplayIconSet: {fileID: 0}
disconnectedDeviceSettings:
disconnectedDisplayName: Disconnected!
disconnectedDisplayColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}

26
InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_NintendoSwitchProController.asset


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triggerRightFrontIcon: {fileID: 21300000, guid: 36f149afe5339614f9bd864c577fdb20,
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triggerRightBackIcon: {fileID: 21300000, guid: 437bb87abdf0a4b49bad34954137058a,
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type: 3}
triggerLeftBackIcon: {fileID: 21300000, guid: 5b3c19f5c4c0ba64e966b8b617c2c26f,
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8
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26
InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayIconSet_Playstation4.asset


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buttonWestIcon: {fileID: 21300000, guid: 5650772324f737c4692e4ee41e15c9da, type: 3}
buttonEastIcon: {fileID: 21300000, guid: 0cabbcedf5c82444b8cc57c6adfae34d, type: 3}
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18
InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSettings.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeviceDisplayIconSettings : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

8
InputSystem_Warriors_Project/Assets/Samples.meta


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/InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSettings.cs.meta → /InputSystem_Warriors_Project/Assets/Scripts/Utilities/DeviceDisplayIconSet.cs.meta

/InputSystem_Warriors_Project/Assets/DeviceDisplayConfigurator.meta → /InputSystem_Warriors_Project/Assets/DeviceDisplaySettings.meta

/InputSystem_Warriors_Project/Assets/DeviceDisplayConfigurator/DeviceDisplayConfigurator.asset.meta → /InputSystem_Warriors_Project/Assets/DeviceDisplaySettings/DeviceDisplayConfigurator.asset.meta

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Circle.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Circle.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Cross.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Cross.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Dpad.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RB.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Dpad_Down.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_Y.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Dpad_Left.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_A.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Dpad_Right.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_B.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Dpad_Up.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_X.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_L1.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L1.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_L2.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_L2.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Options.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/NintendoSwitch/Switch_RT.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_R1.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R1.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_R2.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_R2.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Share.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_RT.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Square.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Square.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/PS4_Triangle.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/PS4/PS4_Triangle.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/XboxOne_A.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_A.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/XboxOne_B.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_B.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/XboxOne_X.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_X.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/Icons/XboxOne_Y.png → /InputSystem_Warriors_Project/Assets/UI/InputIcons/Xbox/XboxOne_Y.png

/InputSystem_Warriors_Project/Assets/Samples/Input System/1.0.0/Rebinding UI/RebindActionUI.cs.meta → /InputSystem_Warriors_Project/Assets/Scripts/Behaviours/UI/UIPanelQuitBehaviour.cs.meta

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