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void UpdateBindingDisplayUI() |
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{ |
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PlayerController focusedPlayerController = GameManager.Instance.GetFocusedPlayerController(); |
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string currentRawDevicePath = focusedPlayerController.GetPlayerInput().ToString(); |
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int controlBindingIndex = focusedInputAction.GetBindingIndexForControl(focusedInputAction.controls[0]); |
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string currentBindingInput = InputControlPath.ToHumanReadableString(focusedInputAction.bindings[controlBindingIndex].effectivePath, InputControlPath.HumanReadableStringOptions.OmitDevice); |
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