Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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thomas-zeng 040d9d7a * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
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Data Demo work merge (#64) 5 年前
Rendering Merge branch 'xr/fix-xr-singlepass' of https://github.com/Unity-Technologies/BoatAttack into boatattack/xr/add-xr-support 4 年前
BuoyantObject.cs Fix Native array leak 4 年前
BuoyantObject.cs.meta Initial project push 6 年前
Data.meta Removed WaterSystem submodule and embedded as local Package. 6 年前
GerstnerWavesJobs.cs Fix Native array leak 4 年前
GerstnerWavesJobs.cs.meta Removed WaterSystem submodule and embedded as local Package. 6 年前
LocalToWorldJob.cs Fix Native array leak 4 年前
LocalToWorldJob.cs.meta Demo work merge (#64) 5 年前
MainCameraAlign.cs Demo work merge (#64) 5 年前
MainCameraAlign.cs.meta Removed WaterSystem submodule and embedded as local Package. 6 年前
Rendering.meta Removed WaterSystem submodule and embedded as local Package. 6 年前
Water.cs * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
Water.cs.meta Updated the Water test scene as it was forgotten about for a while 6 年前
WaterSystem.Runtime.asmdef Demo work merge (#64) 5 年前
WaterSystem.Runtime.asmdef.meta Removed WaterSystem submodule and embedded as local Package. 6 年前