使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
BoatAttack
关注
39
点赞
13
派生
49
代码
合并请求
版本发布
Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
unity3d
unity
unity-tech
universal-rp
您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
18
提交
44
分支
6
Plastic标签
C#
74.4%
ShaderLab
19%
HLSL
6.6%
目录树:
e83a7c71
/main
/2019.3-marc
/lw-hw19-volume-env
/release-2019.1
/release-2019.2
/demo-work-customrenderer
/bugfix-R11G11B10-check
/dots-input
/bugfix-fix-vulkan-swapchain-image-count
/deferred-renderer
/adding-adaptive-performance
/incrementalpipeline2
/demo-ssao-2020.1
/dots-physics
/release-2019.3
/release-2019.4-LTS
/demo-webinar-unitenow
/feature-custom-postprocessing
/feature-infinite-sea
/adaptive-performance
/feature-new-clouds
/seans-add-link-xml
/boatattack-xr-add-xr-support
/demo-artist_tools
/testing-urp-pointlight-shadows
/demo-rgi
/feature-imposters
/demo-work
/ps5-settings
/seans-disable-camera-destroy
/artist_tools_couch_version
/updates-2019.4LTS
/consoles-perf
/graphics-tests
/feature-new-level
/boat-attack-2.0
/testing-depth-repo
/tests-bump-utf
/testing-automation
/nrp_perf
/graphics-gpudriven
/perf-ant-75
/main/zhen.zhu
/ps5-settings/minimal
2019.4.2f1
2020.1.0b14
2020.1.0f1
7.4.1
9.9.0-preview.33
before_dots_removal
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 'e83a7c71'
${ noResults }
BoatAttack
/
Packages
/
com.verasl.water-system
/
Shaders
文件历史
André McGrail
e83a7c71
Tweaked Caustic effect to render only on underwater pixels
5 年前
..
Caustics.shader
Tweaked Caustic effect to render only on underwater pixels
5 年前
Caustics.shader.meta
Water update
5 年前
CommonUtilities.hlsl
Fixed planar reflections
6 年前
CommonUtilities.hlsl.meta
Initial project push
7 年前
Direction.shadersubgraph
Final tweaks to branch
6 年前
Direction.shadersubgraph.meta
Final tweaks to branch
6 年前
GLCoreMatrixFix.shadersubgraph
Caustics GLcore shader fix
5 年前
GLCoreMatrixFix.shadersubgraph.meta
Caustics GLcore shader fix
5 年前
GerstnerWaves.hlsl
Water update
5 年前
GerstnerWaves.hlsl.meta
Removed WaterSystem submodule and embedded as local Package.
6 年前
GestnerWaves.shadersubgraph
Final tweaks to branch
6 年前
GestnerWaves.shadersubgraph.meta
Final tweaks to branch
6 年前
InfiniteWater.mat
Removed WaterSystem submodule and embedded as local Package.
6 年前
InfiniteWater.mat.meta
Initial project push
7 年前
InfiniteWater.shader
Update to Universal
5 年前
InfiniteWater.shader.meta
Initial project push
7 年前
RGB Split.shadersubgraph
Tweaks to shadergraphs and baked water depth map
6 年前
RGB Split.shadersubgraph.meta
Final tweaks to branch
6 年前
Water.shader
Assorted changes
5 年前
Water.shader.meta
Initial project push
7 年前
WaterCaustics.shadergraph
Init commit
5 年前
WaterCaustics.shadergraph.meta
Init commit
6 年前
WaterCommon.hlsl
Tweaked Caustic effect to render only on underwater pixels
5 年前
WaterCommon.hlsl.meta
Initial project push
7 年前
WaterFXFoamOnly.shader
Update to Universal
5 年前
WaterFXFoamOnly.shader.meta
Large update, lots of visual differences, be careful updating to here
7 年前
WaterFXShader.shader
Update to Universal
5 年前
WaterFXShader.shader.meta
Large update, lots of visual differences, be careful updating to here
7 年前
WaterInput.hlsl
Update to Universal
5 年前
WaterInput.hlsl.meta
Initial project push
7 年前
WaterLighting.hlsl
Update to Universal
5 年前
WaterLighting.hlsl.meta
Initial project push
7 年前
WaterTessellated.shader
Fixed planar reflections
6 年前
WaterTessellated.shader.meta
Initial project push
7 年前
WaterTessellation.hlsl
Fixed planar reflections
6 年前
WaterTessellation.hlsl.meta
Initial project push
7 年前
WorldPositionReconstructionFromDepth.shadersubgraph
Tweaks to shadergraphs and baked water depth map
6 年前
WorldPositionReconstructionFromDepth.shadersubgraph.meta
Tweaks to shadergraphs and baked water depth map
6 年前