201 次代码提交 (9.9.0-preview.33)

作者 SHA1 备注 提交日期
André McGrail 699942a9 Small updates 5 年前
André McGrail 81134287 Init changes 5 年前
GitHub a6991323 Merge pull request #29 from Verasl/art-tweaks 5 年前
André McGrail 35e36990 Added SRP batcher support to the water and removed MPBs 5 年前
André McGrail 5e65d97b SRP batcher on 5 年前
André McGrail 11eb0468 Tweaks 5 年前
André McGrail 175825d8 Fixed planar reflections 5 年前
André McGrail 741890d1 Init commit 5 年前
André McGrail 13cf453c remove spare manifest file 5 年前
André McGrail 52368f2b Minor updates 5 年前
GitHub 03081f47 Merge pull request #23 from Verasl/shader-api-cleanup 5 年前
André McGrail 98dcb308 Assorted changes 5 年前
André McGrail d221bcac Updated to work with shader cleanup PR on SRP 6 年前
André McGrail b58eb5f0 Updated Water package.json 6 年前
André McGrail ed284400 Fixed Timeline/Cinemachine issues 6 年前
GitHub 599cccf6 Merge pull request #21 from Verasl/optimization 6 年前
Andre McGrail 9c167dec Small fixes/tweaks 6 年前
Andre McGrail 075c6b2d Merge branch 'master' into optimization 6 年前
Felipe Lira fefc7350 updated planar reflection texture to not use depth. 6 年前
Andre McGrail 08c9a7be Texture/Shader tweaks 6 年前
Felipe Lira 7bcb0894 Using HDR10 as HDR format. 6 年前
GitHub e0fcb680 Merge pull request #20 from Verasl/srp-api-changes 6 年前
Felipe Lira 9a0fe661 LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP. 6 年前
Felipe Lira 1866b7bb stripping mixed lighting variants 6 年前
Andre McGrail eafe952e update stripping defaults 6 年前
Andre McGrail 7ce5031a Stop compute buffer usage on android 6 年前
Andre McGrail c5e98cad Fixed depth issue on GLES - temporary fix 6 年前
Andre McGrail 2be28b1a Slight tweaks 6 年前
Andre McGrail ed67b62e Latest changes 6 年前
GitHub c932b398 Merge pull request #16 from Wilfrid-Unity/srp-api-changes 6 年前
Wilfrid b847315a Update API in water-system 6 年前
MingWai 05a0d7fc change to .NET4 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
GitHub 41727060 Merge pull request #13 from Verasl/lw/api-review-v6 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
GitHub 672c6f5f Merge pull request #12 from Verasl/lw/file-renames 6 年前
Andre McGrail dc6a61c9 slight updates to lighting and post 6 年前
Andre McGrail eaa911ae Updated reflection probes 6 年前
Andre McGrail b6688ed9 Updated Pipeline api rename 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
GitHub d58b7d71 Merge pull request #10 from Verasl/lw/api-review-v4 6 年前
Andre McGrail b2eb7307 Updated shaders for new API 6 年前
Andre McGrail 309b3c34 Merge branch 'lw/shader-include' into lw/api-review-v4 6 年前
Andre McGrail ce1143d9 slight tweak to shader precision. 6 年前
Andre McGrail f1da6447 Added burst compiler for the water system job 6 年前
Andre McGrail f3d23e02 Changed shader functions per api v4 update 6 年前
Andre McGrail ea076229 init push 6 年前
Andre McGrail 62ad6831 Updated Shadegraphs, Vegetation and WaterFX shaders to new API 6 年前
Andre McGrail ba1c0cd1 Update README.md 6 年前
GitHub bd60d1e2 Merge pull request #7 from Verasl/MiscWork 6 年前