Andre McGrail
|
c7c57043
|
Updated water submodule
|
7 年前 |
Andre McGrail
|
7438b4a6
|
Created LOD switcher to only use high level lods on main Camera
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7 年前 |
Andre McGrail
|
abc17eb2
|
Switched terrain to mesh
Added LODTweaker to change lod on secondary cameras
|
7 年前 |
Andre McGrail
|
be119d89
|
add OBJ to gitLFS
|
7 年前 |
Andre McGrail
|
d66cc701
|
Removed embedded cinemachine and externalised as a package
|
7 年前 |
Andre McGrail
|
0f012d34
|
Merge branch 'artAssets'
bringing in new textures
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7 年前 |
Andre McGrail
|
8adcbeea
|
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
|
7 年前 |
Andre McGrail
|
95f9af62
|
Small tweaks
|
7 年前 |
Andre McGrail
|
cb7908d2
|
Merge branch 'master' of https://github.com/Verasl/BoatAttack
# Conflicts:
# Assets/scenes/Island.unity
|
7 年前 |
Andre McGrail
|
a56ff293
|
Set main scene material to be tessellated shader, this doesn't render correctly on OSX metal
|
7 年前 |
Andre McGrail
|
14efaaf3
|
Updated boat
Tweaked wake/splash materials
Updated water system submodule
|
7 年前 |
Andre McGrail
|
fe281ee1
|
Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
|
7 年前 |
Andre McGrail
|
84e64de9
|
slight tweaks
|
7 年前 |
Andre McGrail
|
56efdfd1
|
update water subrepo
|
7 年前 |
Andre McGrail
|
039ec916
|
level tweaks
|
7 年前 |
Andre McGrail
|
eb60867b
|
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
|
7 年前 |
Alex
|
77109a97
|
fixed textures yo!
|
7 年前 |
Andre McGrail
|
d9fd1934
|
more work on buoyancy jobs conversion
|
7 年前 |
Alex
|
7b1b6829
|
New Textures yo!
|
7 年前 |
GitHub
|
e9052c1e
|
Merge pull request #1 from Verasl/artAssets
FBX of props - Bouy, arrow sign, beach chair and umbrella, paraglider…
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7 年前 |
Alex
|
4b647a2b
|
FBX of props - Bouy, arrow sign, beach chair and umbrella, paraglider, windsurfer, blimp and kayak.
All maps for props provided.
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7 年前 |
Andre McGrail
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9c08e65f
|
WARNING: This commit requires a custom build of unity and a modified LT pipeline, these will be publicly available soon
Updated pipeline package
Started to Jobify the ModifyBoatMesh.cs for advance multithreaded buoyancy
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7 年前 |
Andre McGrail
|
030fa421
|
Updated water submodule
Cleaned up heaps of compiler warnings
|
7 年前 |
Andre McGrail
|
23a48921
|
Tweaked boat physics, shaved off half a ms per boat
|
7 年前 |
Andre McGrail
|
fd0627e4
|
Added water system as submodule
|
7 年前 |
Andre McGrail
|
d545288e
|
removing water system...again
|
7 年前 |
Andre McGrail
|
5ec07e01
|
Added water system submodule
|
7 年前 |
Andre McGrail
|
15127cdc
|
removed water system to make way for Submodule
|
7 年前 |
Andre McGrail
|
ee0fef20
|
Disable vertex colour generation for now
|
7 年前 |
Andre McGrail
|
c197f4d7
|
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
|
7 年前 |
Andre McGrail
|
6a066278
|
Some more water shader refinements, warning:requires latest github SRP
|
7 年前 |
Andre McGrail
|
eaa6472e
|
Water shader improvements
Switched Non-tessellated shader to run in vert vs frag
Created Temp LOD patch mesh
|
7 年前 |
Andre
|
ac9361da
|
Added debug views for water shader
|
7 年前 |
Andre
|
78808f0d
|
Boat trail tweaks
|
7 年前 |
Andre
|
36b78bf8
|
Initial project push
|
7 年前 |
GitHub
|
ee85baa9
|
Initial commit
|
7 年前 |
guanghui.zhang@unity3d.com
|
0497ef04
|
Root dir
|
7 年前 |