* enable test script defines and force no batch mode during test runs
* disable Cinemachine as it's throwing this error:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
Cinemachine.CinemachineBrain.UpdateFrame0 (System.Single deltaTime) (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:675)
Cinemachine.CinemachineBrain.ManualUpdate () (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:336)
Cinemachine.CinemachineBrain.OnSceneLoaded (UnityEn...
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118)