16 次代码提交 (4f13e96a-4588-41ef-a441-922e1a4684b2)

作者 SHA1 备注 提交日期
GitHub 635d9497 Demo work merge (#64) 5 年前
André McGrail b6b0ecb9 Random Deferred changes 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
andytouch 678137e6 Graphics: Adding XRay Dither Effect for Checkpoints 5 年前
andytouch baa541e9 Upgrade: Project is now using Unity 2020.1.0b8 5 年前
andytouch 83bb51a8 Upgrade: 2019.3.13. Added Gradient Fog Render Pass 5 年前
andytouch fec0e4c0 Structure: Tweaking Asset Names and Setup 5 年前
André McGrail c018758f Clean up 4 年前
Andre McGrail 62f4e58f Benchmark base 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
André McGrail 9e450aeb added pointlights to demo scene for testing purposes 4 年前
Andre McGrail 9b7c02b9 Squashed commit of the following: 4 年前
David Llewelyn 4f13e96a Added initial realtime gi setup 4 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 4 年前
Andrem 8529b5bd misc files 3 年前
tim 2cdaf4a8 GPU driven boat attack. 3 年前