* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118)
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120)
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...