Andre McGrail
|
9abb6a66
|
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
|
7 年前 |
Andre McGrail
|
13b925a4
|
Camera work for cutscene
More set dressing
|
7 年前 |
Andre McGrail
|
379cda8c
|
Setup MPBs on the boats
More set dressing
|
7 年前 |
Andre McGrail
|
62ad6831
|
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
|
6 年前 |
Andre McGrail
|
f3d23e02
|
Changed shader functions per api v4 update
|
6 年前 |
Andre McGrail
|
8b65ed9b
|
Update work for API v5
Switched to HDR rendering
|
6 年前 |
Andre McGrail
|
dc6a61c9
|
slight updates to lighting and post
|
6 年前 |
Andre McGrail
|
e79c320d
|
Some more water shader tweaks
|
6 年前 |
André McGrail
|
7b564e6c
|
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
|
5 年前 |
André McGrail
|
c3ae69d1
|
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
|
5 年前 |
André McGrail
|
b8b2f3c5
|
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
|
5 年前 |
André McGrail
|
eb377391
|
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
|
5 年前 |
André McGrail
|
f65adef5
|
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
|
5 年前 |
André McGrail
|
73f3a10b
|
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
|
5 年前 |
André McGrail
|
7e67e768
|
Assorted cleanup and UI work
|
5 年前 |