这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
uChema 0ed45c81 Add Collectible Prefab 4 年前
..
BasicAttack.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
BasicAttack.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
BasicHealth.asset Merge branch 'minor-sm-changes' of https://github.com/DeivSky/open-project-1 into pr-bash 4 年前
BasicHealth.asset.meta Added Critter SO - Item drop when killed - FR critter names (#299) 4 年前
BasicRewards.asset Add Collectible Prefab 4 年前
BasicRewards.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
EliteAttack.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
EliteAttack.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
EliteHealth.asset Merge branch 'minor-sm-changes' of https://github.com/DeivSky/open-project-1 into pr-bash 4 年前
EliteHealth.asset.meta Added slime critter behavior (#312) 4 年前
Health1.asset Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main 4 年前
Health1.asset.meta Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main 4 年前
NPCNotMoving.asset Added pathway NPC movement strategy 4 年前
NPCNotMoving.asset.meta Added pathway NPC movement strategy 4 年前
NPCPathwayConfig.asset Correction following Alexandre review 4 年前
NPCPathwayConfig.asset.meta Included pathway component to edit PathwayConfigSO 4 年前
NPCRoamingAroundCenter.asset Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step 4 年前
NPCRoamingAroundCenter.asset.meta Added pathway NPC movement strategy 4 年前
NoDrop.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
NoDrop.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
PlayerGetHitEffectConfig.asset Combat System - Added player getting hit and killed states 4 年前
PlayerGetHitEffectConfig.asset.meta Combat System - Added player getting hit and killed states 4 年前
PlayerHealthConfig.asset Combat System - Added player getting hit and killed states 4 年前
PlayerHealthConfig.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
RedGetHitEffect.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
RedGetHitEffect.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
SlimeCritterEventChannel.asset Added pathway NPC movement strategy 4 年前
SlimeCritterEventChannel.asset.meta Added pathway NPC movement strategy 4 年前
YellowGetHitEffect.asset Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
YellowGetHitEffect.asset.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前