15 次代码提交 (e4d15d8c-4cbf-433b-89aa-29a7d15f6bad)

作者 SHA1 备注 提交日期
treivize bb0dafff Added Slime Critter and new Toon shader to add Fresnel effect on it 4 年前
treivize 245438bb Fixed Fresnel effect done before outline and add water like movement 4 年前
treivize 612432c6 Added Slime Critters variants and final Toon_Fresnel Shader 4 年前
treivize b5415b10 Fixed Main Light direction custom method 4 年前
treivize f1cf3605 Simplify Toon_Fresnel shader - move Direct Specular to Lightning Model 4 年前
treivize ec0e4787 Fixed Slime inner movement to be Object UV based and clamp direct specular 4 年前
treivize c0ba79ab Updated direct specular contribution 4 年前
Ciro Continisio 29fb04b5 Removed LightProbe contribution parameter from all shaders 4 年前
Dane Byrd e3d74a91 Remove Fresnel properties from ToonShading subgraph 4 年前
Ciro Continisio de401a73 Shader tweaks and reorganisation 4 年前
Dane Byrd 004c7bd1 Ground Shader WIP 4 年前
Ciro Continisio 4e0a85c8 Removed outline completely 4 年前
Felix Herbst cdd82f3d Add multi_compile keywords to CustomLighting.hlsl, remove ShaderGraph keywords that did the same 4 年前
Ciro Continisio b50f7789 Shaders upgraded 4 年前
Ciro Continisio e7a11cf3 Interactables for Beach, Hill and Farms 4 年前