Smurjo
0c706b8e
applied transform at Blender fbx export for oranges, onions, truffles and vanilla
applied transform at Blender fbx export for oranges, onions, truffles and vanilla
moved prefabs to prefab folder
4 年前
uChema
edca0f63
Rename Task to Step
4 年前
Smurjo
50b64a9a
added ginger, applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
added ginger
applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
moved prefabs to prefab folder "food"
4 年前
uChema
748ff00f
Add a quest, and test; WIP
4 年前
Smurjo
178053c0
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
4 年前
uChema
a16fe655
Dialogue And Quest Managers + Refractoring some scripts
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
uChema
f72f481b
Change events on the Dialogue track, instead of the dialogue clip
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
uChema
28237f05
Fix Dialogue UI and Cutscene with the new changes
4 年前
uChema
79e39b28
Merging Dialogue branching to the Quest System.
4 年前
Dan Young
038d588e
Oven from DanTen66
Here is the Oven that I have been working on with Albedo, Material and a Prefab Variant. I am including the .meta files just in case.
You mentioned not to adjust the material shader, though this one has an outline and from what I understand the buildings and enviroment are not supposed to.
4 年前
HarshNarayanJha
4e2ef8cc
Pulled from upstream/main
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
uChema
d5f3635f
Merge branch 'pr/195' into QuestSystem
4 年前
Dan Young
c9e313f3
Merge branch 'art-assets' of https://github.com/danten66/open-project-1 into art-assets
4 年前
HarshNarayanJha
e1f4210f
A Wooden Bench to Sit and eat
4 年前
Ciro Continisio
d80af9c6
Imported new art
Fern2, Shell2 and Shell3, new faint animation
4 年前
uChema
f9f6593b
Basis for QuestSystem WIP
4 年前
GitHub
3b36c936
Making GameSceneSO more reliable ( #265 )
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* Improve code readability by splitting runtime and editor parts
* Fix scene path not being retrieved when entering play mode in Editor
* Use scene path instead of name
* Reset to default value
For a case when domain was not reloaded after entering play mode
4 年前
Ciro Continisio
30428f5c
Tweaks
4 年前
Ciro Continisio
7354551c
Preselect default button
4 年前
Brett
53a29ad3
Localize TMP font
LocalizeTMProFontEvent.cs - Component to localize a TMP_FontAsset
LocalizeComponent_TMProFont.cs - TextmeshProUGUI context menu "Localize String And Font"
4 年前
Ujjwal Raut
b137c792
Added registry initialization
4 年前
HarshNarayanJha
64a8df52
Improved UI and less OnGUI() calls
4 年前
Ujjwal Raut
bdf26d9d
Added TestScript for explanation of functionality
4 年前
HarshNarayanJha
8c34e2b3
Improved SOs quick access tool
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
lpchow
93934dc5
recreate SlimeCritter_Base prefab with the right SlimeCritter_Rig fbx
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
Ujjwal Raut
353c2f1b
Added Modular Save System functionality
4 年前
HarshNarayanJha
1034d637
Created an editor window to quickly find SOs
4 年前
David Henshaw
61abd62c
Add feature controlling number of landing particles based on fall distance
4 年前
Hey-Mikelangelo
786fb321
Fixed colliders on the trees
Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
4 年前
lpchow
9946260e
Add anims for slimecritter, create animcontroller, update its prefab with latest rig
4 年前
Bartha Szabolcs
3476d6ab
Added new Accessory: Unibrow
Unibrow is a new accessory, similiar in style to the moustache, intended to use the same textures.
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
49acac4c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
eec53055
Merge branch 'pr-bash' into main
# Conflicts:
# UOP1_Project/Assets/Scripts/Input/GameInput.cs
# UOP1_Project/Assets/Settings/Input/GameInput.inputactions
4 年前
Ciro Continisio
f6be0d86
Input and Camera tweaking
4 年前
Ciro Continisio
f96d9f1e
Input and Camera tweaking
4 年前
Ciro Continisio
26d5b059
Added the ability to run for keyboard players
4 年前
Ciro Continisio
5f933c13
Removed Localisation samples
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Ciro Continisio
1645ed7d
Added BardHare and FryKing animations
4 年前
Ciro Continisio
2a0d8691
Merge branch 'main' into pr-bash
4 年前
Ciro Continisio
2149cc50
AnimationRigging setup, lantern grab clip
4 年前
Ciro Continisio
cdab9c20
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
86b055e0
Merge remote-tracking branch 'amel-unity/main' into pr-bash
4 年前