RTBRuhan
9dadf27e
Created Fence
I am not sure if the material is set properly. And I have used 4k texture for them. Here 👇 is the link to download the model project. Please feel free to do anything with it 😊 and stay healthy.
https://drive.google.com/file/d/1_V9Np0h9emKdIrJ0cd4HNZq2FenlYn-P/view?usp=sharing
4 年前
GitHub
ac7d46ae
Add files via upload
4 年前
Ciro Continisio
47498b5c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
0fd072b0
Enabled cold start
4 年前
Ciro Continisio
966da5a4
Initial camera position
4 年前
Ciro Continisio
970e5671
Merge branch 'main' into pr-bash
# Conflicts:
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Beach.asset
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Forest.asset
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Glade.asset
# UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/LocationSO.cs
4 年前
Ciro Continisio
7eee90e5
Loading refactor part 4
4 年前
Ciro Continisio
dcf0b00e
Refactor part 3
4 年前
Ciro Continisio
8fec9425
Loading tool refactor
Scenes load in groups in the editor. It's now possible to start from an arbitrary scene but not move between scenes afterwards
4 年前
Ciro Continisio
52cb413e
Capitalisation fix part2
4 年前
Ciro Continisio
64453df9
Capitalisation fix part 1
4 年前
Ciro Continisio
94a617c8
Reorganising SceneDataSOs
4 年前
Ciro Continisio
955dfaa9
Relocated files
4 年前
Ciro Continisio
7087fd8d
Relocated source PSDs
4 年前
Bronson Zgeb
e4eb624c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
ea9dfcea
Small fix to SceneLoader
4 年前
Bronson Zgeb
451b07c9
Basic structure for saving location to a file
Added a Uuid type and drawer
Removed saving TestScript
Added a Database and Desc type to reference other SOs by UUID
When it comes to serializing data (scenes and items for example) it's much simpler to be able to reference everything by a UUID and to be able to easily look them up in a table.
Added a uuid to the LocationSOs and put them in a DB
Converted SaveSystem into a SO. Removed test vars from Save.
4 年前
Ciro Continisio
953afd39
Merge branch 'loading-refactor' into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/GameplayEssentials/SceneLoader.prefab
4 年前
Bronson Zgeb
dcb17d52
[Bot] Automated dotnet-format update
4 年前
Bronson Zgeb
da00990f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Bronson Zgeb
81d376d9
Merge branch 'CybernetHacker14-save-system' into main
4 年前
Bronson Zgeb
5d81bec6
Removed BinaryFormatter and Refactor.
Removed the BinaryFormatter because it's unsafe to use, so we're currently serializing and deserializing to json.
Refactored the code for simplicity and readability.
4 年前
Bronson Zgeb
efec78c5
Merge branch 'save-system' of https://github.com/CybernetHacker14/open-project-1 into CybernetHacker14-save-system
4 年前
Ciro Continisio
b53cf466
Fix to Editor scripts blocking the build process
4 年前
Ciro Continisio
f023e9d4
Imported polished animations
4 年前
BrettHuang
f726b402
[Bot] Automated dotnet-format update
4 年前
GitHub
7ae9d134
Add feature to localization : Localize TMP font ( #290 )
* Localize TMP font
LocalizeTMProFontEvent.cs - Component to localize a TMP_FontAsset
LocalizeComponent_TMProFont.cs - TextmeshProUGUI context menu "Localize String And Font"
* Auto set up the Localize TMPro Font Event component
4 年前
Ciro Continisio
ee3efeff
Prefab renaming and relocation
4 年前
gheraibia
80ca65d4
[Bot] Automated dotnet-format update
4 年前
GitHub
4df86a3d
Pathway Component ( #371 )
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Update PathwayGizmo.cs
* Pathway component
* Pathway component
* Pathway component
* Pathway component
* Update PathwayEditor.cs
* Pathway component
* Update PathwayEditor.cs
* Pathway component
* Update PathwayGismos.cs
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
Not doing polls at this time.
* Update PathwayGismos.cs
* Update PathwayGismos.cs
* Pathway component
* Update PathwayEditor.cs
* Update PathwayEditor.cs
* Pathway component
* Pathway component
* Pathway comp...
4 年前
Ciro Continisio
477798f0
Relocated temp assets in whiteboxing folder
4 年前
Ciro Continisio
bd33c8df
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Ciro Continisio
d60ad152
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Ciro Continisio
6acf65d7
Tweaked emission graph, added textures
4 年前
Ciro Continisio
363ab4fa
Merge branch 'main' of https://github.com/Donkeylipsh/open-project-1 into main
4 年前
vanoverc
e5c6e42f
Emission Support - Converted custom HLSL into Shadergraph Subgraph, and added that to the Toon Shadergraph
4 年前
Ciro Continisio
ff7a6deb
Removed unused script
4 年前
GitHub
f3361761
Merge pull request #3 from UnityTechnologies/main
Latest build
4 年前
Ciro Continisio
91b6456e
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
GitHub
9f80c6a1
Merge pull request #2 from Donkeylipsh/em1
Shading Model - Emission Support
4 年前
Ciro Continisio
a1d452fc
Addressable settings
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
Ciro Continisio
8a53579e
Refactor done
Individual scene starting from the editor not functional
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
Ciro Continisio
f49cd731
Ignore Addressable Data
4 年前
Ciro Continisio
76ed440e
AddressableAsset settings
4 年前
Ciro Continisio
3cf5b804
Moved scenes
4 年前
Ciro Continisio
48f41150
Simplified GameSceneSO and SceneSelector
4 年前
Ciro Continisio
423633f0
Updated to 2019.4.20f1
4 年前
vanoverc
4816946d
Created a Shader Subgraph that applies Emission to a material using CustomEmission.hlsl, and added Emission to the Toon Shadergraph
4 年前