Bronson Zgeb
4 年前
当前提交
da00990f
共有 9 个文件被更改,包括 114 次插入 和 102 次删除
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4UOP1_Project/Assets/Scripts/Dialogues/DialogueDataSO.cs
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124UOP1_Project/Assets/Scripts/Localization/Editor/LocalizeComponent_TMProFont.cs
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80UOP1_Project/Assets/Scripts/Localization/Editor/LocalizeTMProFontEvent.cs
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8UOP1_Project/Assets/Scripts/Localization/Editor.meta
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0/UOP1_Project/Assets/Scripts/Localization/Editor/LocalizeComponent_TMProFont.cs
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0/UOP1_Project/Assets/Scripts/Localization/Editor/LocalizeComponent_TMProFont.cs.meta
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0/UOP1_Project/Assets/Scripts/Localization/Editor/LocalizeTMProFontEvent.cs.meta
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0/UOP1_Project/Assets/Scripts/Localization/Editor/LocalizeTMProFontEvent.cs
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using TMPro; |
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using UnityEngine; |
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using UnityEngine.Events; |
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using UnityEngine.Localization.Components; |
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namespace UnityEditor.Localization.Plugins.TMPro |
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{ |
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internal static class LocalizeComponent_TMProFont |
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{ |
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[MenuItem("CONTEXT/TextMeshProUGUI/Localize String And Font")] |
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static void LocalizeTMProText(MenuCommand command) |
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{ |
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var target = command.context as TextMeshProUGUI; |
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SetupForStringLocalization(target); |
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SetupForFontLocalization(target); |
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} |
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public static MonoBehaviour SetupForStringLocalization(TextMeshProUGUI target) |
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using TMPro; |
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using UnityEngine; |
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using UnityEngine.Events; |
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using UnityEngine.Localization.Components; |
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namespace UnityEditor.Localization.Plugins.TMPro |
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{ |
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internal static class LocalizeComponent_TMProFont |
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{ |
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[MenuItem("CONTEXT/TextMeshProUGUI/Localize String And Font")] |
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static void LocalizeTMProText(MenuCommand command) |
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{ |
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var target = command.context as TextMeshProUGUI; |
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SetupForStringLocalization(target); |
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SetupForFontLocalization(target); |
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} |
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public static MonoBehaviour SetupForStringLocalization(TextMeshProUGUI target) |
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if (target.GetComponent<LocalizeStringEvent>() != null) |
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return null; |
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var comp = Undo.AddComponent(target.gameObject, typeof(LocalizeStringEvent)) as LocalizeStringEvent; |
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var setStringMethod = target.GetType().GetProperty("text").GetSetMethod(); |
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var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<string>), target, setStringMethod) as UnityAction<string>; |
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Events.UnityEventTools.AddPersistentListener(comp.OnUpdateString, methodDelegate); |
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const int kMatchThreshold = 5; |
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var foundKey = LocalizationEditorSettings.FindSimilarKey(target.text); |
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if (foundKey.collection != null && foundKey.matchDistance < kMatchThreshold) |
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{ |
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comp.StringReference.TableEntryReference = foundKey.entry.Id; |
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comp.StringReference.TableReference = foundKey.collection.TableCollectionNameReference; |
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} |
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return null; |
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} |
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public static MonoBehaviour SetupForFontLocalization(TextMeshProUGUI target) |
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if (target.GetComponent<LocalizeStringEvent>() != null) |
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return null; |
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var comp = Undo.AddComponent(target.gameObject, typeof(LocalizeStringEvent)) as LocalizeStringEvent; |
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var setStringMethod = target.GetType().GetProperty("text").GetSetMethod(); |
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var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<string>), target, setStringMethod) as UnityAction<string>; |
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Events.UnityEventTools.AddPersistentListener(comp.OnUpdateString, methodDelegate); |
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const int kMatchThreshold = 5; |
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var foundKey = LocalizationEditorSettings.FindSimilarKey(target.text); |
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if (foundKey.collection != null && foundKey.matchDistance < kMatchThreshold) |
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{ |
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comp.StringReference.TableEntryReference = foundKey.entry.Id; |
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comp.StringReference.TableReference = foundKey.collection.TableCollectionNameReference; |
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} |
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return null; |
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} |
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public static MonoBehaviour SetupForFontLocalization(TextMeshProUGUI target) |
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if (target.GetComponent<LocalizeTMProFontEvent>() != null) |
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return null; |
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var comp = Undo.AddComponent(target.gameObject, typeof(LocalizeTMProFontEvent)) as LocalizeTMProFontEvent; |
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var setFontMethod = target.GetType().GetProperty("font").GetSetMethod(); |
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var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<TMP_FontAsset>), target, setFontMethod) as UnityAction<TMP_FontAsset>; |
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if (target.GetComponent<LocalizeTMProFontEvent>() != null) |
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return null; |
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var comp = Undo.AddComponent(target.gameObject, typeof(LocalizeTMProFontEvent)) as LocalizeTMProFontEvent; |
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var setFontMethod = target.GetType().GetProperty("font").GetSetMethod(); |
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var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<TMP_FontAsset>), target, setFontMethod) as UnityAction<TMP_FontAsset>; |
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var collections = LocalizationEditorSettings.GetAssetTableCollections(); |
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foreach (var tableCollection in collections) |
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{ |
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if (tableCollection.name == "Fonts") |
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{ |
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comp.AssetReference.TableReference = tableCollection.TableCollectionNameReference; |
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foreach (var entry in tableCollection.SharedData.Entries) |
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{ |
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if (entry.Key == "font") |
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comp.AssetReference.TableEntryReference = entry.Id; |
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} |
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} |
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} |
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return null; |
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} |
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} |
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} |
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var collections = LocalizationEditorSettings.GetAssetTableCollections(); |
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foreach (var tableCollection in collections) |
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{ |
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if (tableCollection.name == "Fonts") |
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{ |
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comp.AssetReference.TableReference = tableCollection.TableCollectionNameReference; |
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foreach (var entry in tableCollection.SharedData.Entries) |
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{ |
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if (entry.Key == "font") |
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comp.AssetReference.TableEntryReference = entry.Id; |
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} |
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} |
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} |
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return null; |
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} |
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} |
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} |
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using System; |
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using TMPro; |
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using UnityEditor.Localization; |
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using UnityEngine.Events; |
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namespace UnityEngine.Localization.Components |
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using System; |
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using TMPro; |
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using UnityEditor.Localization; |
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using UnityEngine.Events; |
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namespace UnityEngine.Localization.Components |
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/// <summary>
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/// Component that can be used to Localize a TMP_FontAsset asset.
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/// </summary>
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[AddComponentMenu("Localization/Asset/Localize TMPro Font Event")] |
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public class LocalizeTMProFontEvent : LocalizedAssetEvent<TMP_FontAsset, LocalizedTMProFont, UnityEventFont> |
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{ |
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private void Reset() |
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/// <summary>
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/// Component that can be used to Localize a TMP_FontAsset asset.
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/// </summary>
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[AddComponentMenu("Localization/Asset/Localize TMPro Font Event")] |
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public class LocalizeTMProFontEvent : LocalizedAssetEvent<TMP_FontAsset, LocalizedTMProFont, UnityEventFont> |
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{ |
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private void Reset() |
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var target = GetComponent<TextMeshProUGUI>(); |
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var setFontMethod = target.GetType().GetProperty("font").GetSetMethod(); |
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var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<TMP_FontAsset>), target, setFontMethod) as UnityAction<TMP_FontAsset>; |
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var target = GetComponent<TextMeshProUGUI>(); |
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var setFontMethod = target.GetType().GetProperty("font").GetSetMethod(); |
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var methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction<TMP_FontAsset>), target, setFontMethod) as UnityAction<TMP_FontAsset>; |
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var collections = LocalizationEditorSettings.GetAssetTableCollections(); |
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foreach (var tableCollection in collections) |
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{ |
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if (tableCollection.name == "Fonts") |
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{ |
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this.AssetReference.TableReference = tableCollection.TableCollectionNameReference; |
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foreach (var entry in tableCollection.SharedData.Entries) |
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{ |
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if (entry.Key == "font") |
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this.AssetReference.TableEntryReference = entry.Id; |
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} |
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} |
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} |
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} |
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} |
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[Serializable] |
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public class LocalizedTMProFont : LocalizedAsset<TMP_FontAsset> { } |
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[Serializable] |
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public class UnityEventFont : UnityEvent<TMP_FontAsset> { } |
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} |
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var collections = LocalizationEditorSettings.GetAssetTableCollections(); |
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foreach (var tableCollection in collections) |
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{ |
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if (tableCollection.name == "Fonts") |
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{ |
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this.AssetReference.TableReference = tableCollection.TableCollectionNameReference; |
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foreach (var entry in tableCollection.SharedData.Entries) |
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{ |
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if (entry.Key == "font") |
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this.AssetReference.TableEntryReference = entry.Id; |
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} |
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} |
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} |
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} |
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} |
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[Serializable] |
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public class LocalizedTMProFont : LocalizedAsset<TMP_FontAsset> { } |
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[Serializable] |
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public class UnityEventFont : UnityEvent<TMP_FontAsset> { } |
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} |
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fileFormatVersion: 2 |
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guid: 37b07de76954f38498cb772572ea4f96 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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