Ciro Continisio
72d7c142
Character state machine
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Ciro Continisio
12f2649c
Talk animation re-implemented
4 年前
Ciro Continisio
3e2ad7f2
Integrated dust particles
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Ciro Continisio
6592ba26
Tweaks
Protagonist now moves to Idle state after attack, with the right timing
4 年前
alex
cd99f6a9
Fix Input is cached when not immediately consumed by a State for jump and attack
4 年前
GitHub
f91be74c
Fix input caching ( #339 )
* StopMovement every update instead of on entering Idle State
* Fix input caching
A simple fix using coroutines to clear any cached input the frame after it was trigggered.
* Added Action to clear input cache
Reverted the changes to `Protagonist.cs` and `InteractionManager.cs` that were made to clear the input cached and instead put it all together in a single Action and added it to the Idle and Walking states.
* [Bot] Automated dotnet-format update
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
Ciro Continisio
0d4b9d8a
Refactoring, moved items
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
Amel
ce0fb799
Updated state machine for PigChef, now possible to attack and walk
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前