Amel Negra
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cdba81f2
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Pushing animations, ACs and prefabs tweaked for cutscenes
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3 年前 |
uChema
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718b6321
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Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
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3 年前 |
Amel Negra
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5ff6116e
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Adding Nar actor
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3 年前 |
uChema
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7671fd63
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Change 'Salty' adjective to Savory
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3 年前 |
Amel Negra
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d25a7fc5
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Adding black image png for cutscenes fade in and out
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3 年前 |
Ciro Continisio
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a0a16da1
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Scene work
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3 年前 |
Ciro Continisio
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5ef923fb
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Material and model tweaks
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3 年前 |
Ciro Continisio
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056f6536
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Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
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3 年前 |
Ciro Continisio
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3835c521
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Skybox and water tweaks
Now endless water plane!
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3 年前 |
Ciro Continisio
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60b486d5
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Scene work
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3 年前 |
Ciro Continisio
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de0f0586
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Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
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3 年前 |
Ciro Continisio
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472b2651
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Merge branch 'main' of https://github.com/MortyJHin/open-project-1 into worldbuilding
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3 年前 |
Ciro Continisio
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509b93fe
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Removed ForestEntrance scene
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3 年前 |
Ciro Continisio
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43f6f6f7
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Merge branch 'main' into worldbuilding
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3 年前 |
Ciro Continisio
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eee951e1
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Farms
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3 年前 |
Ciro Continisio
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460fb941
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Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
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3 年前 |
Ciro Continisio
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97ff2e4b
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Probuilder meshes
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3 年前 |
Ciro Continisio
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56d5c554
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Tweaks to glow shader
Fresnel influence is now controllable
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3 年前 |
itsLevi0sa
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72ec616e
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[Bot] Automated dotnet-format update
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3 年前 |
Ciro Continisio
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ba483324
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Ayud and Felfel looks
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3 年前 |
itsLevi0sa
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66a70a2e
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MountainCave Whiteboxing Proposal
Only the Cave scene included, not the exterior Path, located in the Whiteboxing>Community>Mountain_Cave folder.
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3 年前 |
Nathan V
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a1b0eb29
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Modifying Railed Bridge Meshes
This PR was based on a discussion on the Forums, where I modified the bridges for specific reasons, such as having support beams to reach the ground or no support beams to make the bridge look like it's floating.
Longer Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-7
No Support Beams: https://forum.unity.com/threads/3d-art-assets.980892/page-8
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3 年前 |
uChema
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9f463dfd
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Hot Fix : Cooking mode inventory is maintained after action (Cook, change tab, select other items)
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3 年前 |
Ciro Continisio
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e7a11cf3
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Interactables for Beach, Hill and Farms
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3 年前 |
uChema
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4413ebd5
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Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
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3 年前 |
uChema
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6a1077d3
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Create cutscenes dialogue
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3 年前 |
uChema
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97ccda6a
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Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
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3 年前 |
uChema
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ad52a32a
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hot fixes - Questline integration
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3 年前 |
uChema
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f26da778
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Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
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3 年前 |
uChema
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d7205d06
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Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
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3 年前 |
Amel Negra
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bd15167a
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Added talk to Idle transition for pig chef
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3 年前 |
Ciro Continisio
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256684a1
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First frame error check
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3 年前 |
Ciro Continisio
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754f3f28
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Removed dead prefab links
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3 年前 |
Ciro Continisio
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c853f465
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Fix to initial scene
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3 年前 |
Ciro Continisio
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832dd088
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Merge branch 'ciro'
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3 年前 |
Ciro Continisio
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5b2ff381
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More tweaks to CC
|
3 年前 |
Ciro Continisio
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c3118a36
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New day, new test
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3 年前 |
Ciro Continisio
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f3bd8b00
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Three raycasts
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3 年前 |
Ciro Continisio
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93d83526
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New scene bake
|
3 年前 |
Ciro Continisio
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3e67c187
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Merge branch 'main' into ciro
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3 年前 |
Ciro Continisio
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b214f102
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Work on character controller
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3 年前 |
Amel Negra
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8a1d6ab0
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Binding main character to timeline
|
3 年前 |
Amel Negra
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79c4bba1
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Removed not needed child game objects from cutscene prefab
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3 年前 |
Amel Negra
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719e6464
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updating prefab and scene for cutscene
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3 年前 |
Amel Negra
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d9900de0
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Cutscene can be triggered by specific cinematic events (+ kept collider trigger for test purpose)
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3 年前 |
uChema
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b4892bfe
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Merge with main
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3 年前 |
Ciro Continisio
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7a6ec0e8
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Merge remote-tracking branch 'tech-mkt/main'
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3 年前 |
Amel Negra
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77d67e1f
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Removing temporary scene used
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3 年前 |
Amel Negra
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f670d943
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Updating cutscene example scene with dialogue-cutscene updates
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3 年前 |
Amel Negra
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632f55f9
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Hide the Dialogue UI when we advance in cutscene dialogue now works
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3 年前 |