2 slightly different versions plus one with the ends cut off
The texture is 1024x1024.
Triangles:
mangetout pod (2 versions) 380 and 290
mangetout cooked 134
mangetout in box 2885
Here is the Oven that I have been working on with Albedo, Material and a Prefab Variant. I am including the .meta files just in case.
You mentioned not to adjust the material shader, though this one has an outline and from what I understand the buildings and enviroment are not supposed to.
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object