Carlos Eduardo Pérez
79ec6d45
Updated warning message
4 年前
Andrew Real
bd2f9dce
Merge branch 'master' into remove-magic-numbers
4 年前
mwert09
fa308200
Update Character.cs
4 年前
GitHub
d98e006f
Merge pull request #37 from Acimaz/TMPro-Import
Imported Textmesh Pro Essentials
4 年前
Carlos Eduardo Pérez
f6215f53
DrawSceneEditor now has a single, non-branching undo check
This was done to balance out undo calls when no scene is selected from scene picker
4 年前
GitHub
a9604394
Merge branch 'master' into TMPro-Import
4 年前
mwert09
90e60ba3
Update Character.cs
4 年前
GitHub
506101f1
Merge pull request #45 from Quickz/jump-fix
Fixed an issue regarding player jump not getting canceled in a few cases
4 年前
Carlos Eduardo Pérez
baab34cd
Added new obstacle material for lvl2 and tagged Player
4 年前
mwert09
90d34bde
Fixed bouncing issue when player hit under floating platform
4 年前
mwert09
03385e75
Update Character.cs
4 年前
Quickz
25279029
fixed an issue regarding player jump not getting canceled in a few cases
4 年前
Carlos Eduardo Pérez
08176b7d
Updated GameSceneEditor class
4 年前
Ciro Continisio
4aaa3b36
Spawn system in place
4 年前
GitHub
a046c18a
Deleted unnecessary spacing
4 年前
mwert09
fa4b802f
Update Character.cs
4 年前
GitHub
61807259
Create CONTRIBUTING.md
4 年前
Carlos Eduardo Pérez
3bea7874
Added custom inspector for GameScene ScriptableObjects
It improves workflow and minimizes user error by allowing a designer to pick scenes from a list instead of typing their name manually
4 年前
Wodopo
3b1e385f
Renamed SetRequestSpawnIndex to SetSpawnIndex
4 年前
GitHub
c0a9e0a7
Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
4 年前
mwert09
f40790a1
Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
4 年前
GitHub
da7293bb
Merge pull request #17 from atb-brown/camera-move-speed
Add Camera Sensitivity
4 年前
Ciro Continisio
a72aef38
Made the cameraSensitivity field private
4 年前
Andrzej Łukasik
dab4333d
InputReader made into ScriptableObject asset
4 年前
Wodopo
1eef189c
My take on a simple Player Spawn System
4 年前
Andrew Real
1f6fdb42
Replace magic numbers with variables - issue: 40
4 年前
mwert09
e447593c
Fixed steep surfaces bug
4 年前
Ciro Continisio
9f26d492
Upgraded to 2019.4.11
Updated Unity version and several packages to the latest
4 年前
Ayhan Sakarya
90cd0f95
Reverted Settings.json change after TMPro upgrade
4 年前
Austin Brown
f1435a8e
Use Range for cameraSensitivity of CameraManager
Previously, the cameraSensitivity was unbounded but, on Awake, was
clamped to a certain range. This range is now enforced via a Range
attribute on the cameraSensitivity variable.
4 年前
GitHub
a5b785a6
Merge pull request #16 from Quickz/player-jump-fix
Tested in the scene and it seems like it fixes the issue. Thanks @Quickz , merging!
4 年前
Ayhan Sakarya
ca81b380
Upgraded TMPro package to 2.1.1
4 年前
Quickz
6738e6e0
Fixed an issue regarding player jump not getting stopped by a collision from above
4 年前
Austin Brown
b83bd3d0
Add Camera Sensitivity
This commit adds a variable to CameraManager.cs that will allow the
sensitivity/speed of the player camera to be modified. By default, the
camera sensitivity is now quicker.
4 年前
Ciro Continisio
26b18669
Work and tests on toon shader, plants and rocks
4 年前
Ayhan Sakarya
8b745147
Imported Textmesh Pro Essentials
4 年前
GitHub
6c5080a3
Update README.md
Added mention of Unity version
4 年前
Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
GitHub
4af64d31
Merge pull request #9 from DapperDino/master
Fix looks good!
4 年前
Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Nathan
1215a9bf
Fixed snappy movement bug
4 年前
Andre McGrail
a9e2d4b6
Tweaks to URP Asset
- Enabled Depth Texture to make sure it is created for use with the outline shader
- Set MSAA 2x so that a Depth Pre-pass is created, this makes sure the depth textrure for opaques is not a frame old
- Switched Color Grading mode to LDR as this is more performant and the visual trade off is generally worth the performance improvements
4 年前
GitHub
bbcfe5c4
Merge pull request #4 from DapperDino/master
Verified that the bug is fixed. Thanks, Nathan!
Also: **First contribution!!** 🎉
4 年前
Ciro Continisio
5e4de146
Isolated outline test
Created its own scene and shader for testing purposes
4 年前
GitHub
f92b04ee
More link fixes
4 年前
Ciro Continisio
0788d614
Custom lighting shader tests
4 年前
Ciro Continisio
3ab4f18c
Readme: URL fixes
4 年前
Ciro Continisio
74d5128e
Toon shader improvments
- Updated URP from 7.3.0 to 7.5.1
- Moved to most recent 19.4
- New custom lighting shader (Toon 2), not yet toonified
4 年前
Nathan
b09b90e6
Fixed player movement axis bug
4 年前
GitHub
8586f78f
Update README.md
4 年前