Ciro Continisio
29fb04b5
Removed LightProbe contribution parameter from all shaders
4 年前
Ciro Continisio
b9e24678
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
c81112b1
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
Ciro Continisio
13449978
Merge branch 'sm-improvements' of https://github.com/DeivSky/open-project-1 into pr-bash
4 年前
Ciro Continisio
d4366a3d
Rebaked scenes, removed directional lightmaps
4 年前
Ciro Continisio
c1fe908d
Fixes to example, moved files in Examples folder
4 年前
Ciro Continisio
bd14256e
Material and prefab tweaks
4 年前
jandd661
5e78c72a
Updated Beach Scene with test data for Scene Loader
4 年前
Ciro Continisio
0a93b3d8
Shadergraph adjustments
4 年前
jandd661
dfb183ee
Revert "Update Beach Scene with test data"
This reverts commit 90ac457d70ca678160e42ea1c3dc637709748cc1.
4 年前
Ciro Continisio
531159fe
Shadow distance tweaks
4 年前
jandd661
3ee06ccf
Update Beach Scene with test data
4 年前
Ciro Continisio
1413811f
Material properties
4 年前
jandd661
89044d84
Revert "Revert "Proposed fix for issue #229 with test scenes""
This reverts commit 3e9fb2d2aaf01d1a054e2e9f18a8f37540a888a8.
4 年前
Ciro Continisio
b197acbf
Shaders simplification
4 年前
jandd661
b7efdfcb
Revert "Proposed fix for issue #229 with test scenes"
This reverts commit 14a6a3a062c3979cf9fef8d3b156c560f6fcd27b.
4 年前
Ciro Continisio
0661be42
Re-preffabbed the slimes
4 年前
jandd661
baff1741
Proposed fix for issue #229 with test scenes
4 年前
Ciro Continisio
f29c5b3e
Switched layers of occluding objects
4 年前
Ciro Continisio
163fb9ae
Merge branch 'feature/art/slime_critter' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
jandd661
f0ace111
Revert "Fix for issue Location Loader issue #229"
This reverts commit c7d75ff1da92b172333042e5e9df43a2a296ca03.
4 年前
jandd661
9de402ac
Update TestingGround_Small.unity
Grouped object
4 年前
Ciro Continisio
5dd0e2e5
Small tweaks to the material and animator
4 年前
jandd661
8a7a3b44
Fix for issue Location Loader issue #229
4 年前
jandd661
0a148928
Added trap to small testing ground
Useful for testing
4 年前
Ciro Continisio
ded7ec7c
Merge branch 'feature/art/pant_critter' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
68d0f7c4
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
8bde1454
Added layers to occluder objects in small testing ground
4 年前
Ciro Continisio
1fd9ed89
Parenting of the default sound pool to the AudioManager
4 年前
Ciro Continisio
abcd1b32
Merge branch 'fix/object-pool' of https://github.com/davejrodriguez/open-project-1 into pr-bash
4 年前
Ciro Continisio
87226439
Put the big rocks on the OccludingObjects layer
4 年前
Ciro Continisio
ce50c2eb
Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets
4 年前
Ciro Continisio
d9dd5e5e
Tweaked RenderFeatures
4 年前
Llaczky
b9257924
TownAssets
More enviroment 3D assets.
-Small house in the same style.
-Empty market stands
-Small market items for decoration
-A door.
4 年前
Smurjo
ae5ffec8
hair color mask material, old lady hairdo and glass, moustache, and shell bowl
Various art assets to make the townsfolk more unique. Bowl made from a giant shell.
4 年前
Ciro Continisio
30428f5c
Tweaks
4 年前
Ciro Continisio
7354551c
Preselect default button
4 年前
kgc00
bd56bebf
removed call to base.onenter in CC button to simplify selection logic
4 年前
Chema Damak
9bfb88e2
[Bot] Automated dotnet-format update
4 年前
Chema Damak
3aaa37cc
Add UI system, Inventory UI and update Inventory System
4 年前
uChema
2aa92a2d
Merge
4 年前
Brett
53a29ad3
Localize TMP font
LocalizeTMProFontEvent.cs - Component to localize a TMP_FontAsset
LocalizeComponent_TMProFont.cs - TextmeshProUGUI context menu "Localize String And Font"
4 年前
Ayhan Sakarya
3129dcbe
Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector
4 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前
Ayhan Sakarya
65b9d08b
Implementation of current Settings System includes the following:
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object
4 年前
DeivSky
ee554022
update text
4 年前
DeivSky
0b07d6d3
Revert "Changed to isPlayingOrWillChangePlaymode instead of isPlaying"
This reverts commit d2d5691178393194473deb1ed862ca9056bcb7a2.
4 年前
DeivSky
50e3a4ed
Changed to isPlayingOrWillChangePlaymode instead of isPlaying
4 年前
DeivSky
f383ac57
Merge branch 'sm-improvements' of https://github.com/DeivSky/open-project-1 into sm-improvements
4 年前