Dan Young
038d588e
Oven from DanTen66
Here is the Oven that I have been working on with Albedo, Material and a Prefab Variant. I am including the .meta files just in case.
You mentioned not to adjust the material shader, though this one has an outline and from what I understand the buildings and enviroment are not supposed to.
4 年前
HarshNarayanJha
4e2ef8cc
Pulled from upstream/main
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Ujjwal Raut
bdf26d9d
Added TestScript for explanation of functionality
4 年前
HarshNarayanJha
8c34e2b3
Improved SOs quick access tool
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
lpchow
93934dc5
recreate SlimeCritter_Base prefab with the right SlimeCritter_Rig fbx
4 年前
uChema
d5f3635f
Merge branch 'pr/195' into QuestSystem
4 年前
Dan Young
c9e313f3
Merge branch 'art-assets' of https://github.com/danten66/open-project-1 into art-assets
4 年前
HarshNarayanJha
e1f4210f
A Wooden Bench to Sit and eat
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
Ujjwal Raut
353c2f1b
Added Modular Save System functionality
4 年前
HarshNarayanJha
1034d637
Created an editor window to quickly find SOs
4 年前
Ciro Continisio
d80af9c6
Imported new art
Fern2, Shell2 and Shell3, new faint animation
4 年前
David Henshaw
61abd62c
Add feature controlling number of landing particles based on fall distance
4 年前
Hey-Mikelangelo
786fb321
Fixed colliders on the trees
Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
4 年前
lpchow
9946260e
Add anims for slimecritter, create animcontroller, update its prefab with latest rig
4 年前
Bartha Szabolcs
3476d6ab
Added new Accessory: Unibrow
Unibrow is a new accessory, similiar in style to the moustache, intended to use the same textures.
4 年前
uChema
f9f6593b
Basis for QuestSystem WIP
4 年前
GitHub
3b36c936
Making GameSceneSO more reliable ( #265 )
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* Improve code readability by splitting runtime and editor parts
* Fix scene path not being retrieved when entering play mode in Editor
* Use scene path instead of name
* Reset to default value
For a case when domain was not reloaded after entering play mode
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
49acac4c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
eec53055
Merge branch 'pr-bash' into main
# Conflicts:
# UOP1_Project/Assets/Scripts/Input/GameInput.cs
# UOP1_Project/Assets/Settings/Input/GameInput.inputactions
4 年前
Ciro Continisio
f6be0d86
Input and Camera tweaking
4 年前
Ciro Continisio
f96d9f1e
Input and Camera tweaking
4 年前
Ciro Continisio
26d5b059
Added the ability to run for keyboard players
4 年前
Ciro Continisio
5f933c13
Removed Localisation samples
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Ciro Continisio
1645ed7d
Added BardHare and FryKing animations
4 年前
Ciro Continisio
2a0d8691
Merge branch 'main' into pr-bash
4 年前
Ciro Continisio
2149cc50
AnimationRigging setup, lantern grab clip
4 年前
Ciro Continisio
cdab9c20
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
86b055e0
Merge remote-tracking branch 'amel-unity/main' into pr-bash
4 年前
Can Chen
34b69d6c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
cd138aa3
Imported lobster, palm leaf set, tavern owner's hair
4 年前
GitHub
78c0f11a
"Editor window to quickly open scenes" task ( #267 )
* Added the Quick Scene Access Tool
* removed unused file
4 年前
Ciro Continisio
5f6fe538
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
GitHub
8490d386
Added editor for ScriptableObject with events. It allows to automatically show buttons for each event and raise them. ( #256 )
4 年前
Ciro Continisio
fed9be4d
Reintroduced camera noise
4 年前
GitHub
851182b5
"Replace" context-menu with a searchable popup ( #223 )
* "Replace" context-menu with a popup window
* [Bot] Automated dotnet-format update
* Selection interactive preview
* Whoops, wrong merge resolve
* [Bot] Automated dotnet-format update
* Show popup at screen mouse position
* Mini-previews on renderable objects + minor GUI improvements
* [Bot] Automated dotnet-format update
* Editors cache fix, remove dummy editor
* Destroy only cached editor
* Rename "ReplacePrefabTreeView" to "PrefabSelectionTreeView"
* catch ClearPreviewCache error
* fix null texture warning
* Fix popup fit on smaller screens
* Fix black frame when closing popup during repaint
* Expand folder on single-click
* Remove editor Destroy, as error is still showing inside try catch
* Revert delayed close, as it made popup not-closable in some cases
4 年前
Ciro Continisio
716120b4
Bushes, new Fern plant
4 年前
GitHub
0da85991
Update ReplaceTool.cs ( #221 )
4 年前
Ciro Continisio
757da81d
Removes spaces in scene names
4 年前
Ciro Continisio
9be54793
Reorganised scenes
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Amel Negra
96e4f244
Merge remote-tracking branch 'origin/interaction' into interaction
4 年前
uChema
8525f14c
[Bot] Automated dotnet-format update
4 年前
uChema
bbcf3752
Add control over cooking when near pot
4 年前