比较提交
合并到: unity-tech-cn:main
unity-tech-cn:/main
unity-tech-cn:/2018.3
unity-tech-cn:/feature-callable-flow
unity-tech-cn:/feature-sceneview-toolbar-preferences
unity-tech-cn:/feature-handle-drop-rlist
unity-tech-cn:/refactor-handle-modules
unity-tech-cn:/feature-cinemachine-noise-shake
unity-tech-cn:/feature-new-input-system
unity-tech-cn:/update-starters
unity-tech-cn:/feature-on-vfx-output-event
unity-tech-cn:/patches-2020.2.7-patch.1
unity-tech-cn:/feature-generic-animation-rigs
unity-tech-cn:/fix-pickups
unity-tech-cn:/refactor-2021-2-sceneview-toolbar
unity-tech-cn:/refactor-gui-overhaul
unity-tech-cn:/refactor-messager-dict-keys
unity-tech-cn:/fix-enterplaymode
unity-tech-cn:/refactor-manager-dependencies
unity-tech-cn:/feature-asset-dependency-explorer
拉取从: unity-tech-cn:feature-cinemachine-noise-shake
unity-tech-cn:/main
unity-tech-cn:/2018.3
unity-tech-cn:/feature-callable-flow
unity-tech-cn:/feature-sceneview-toolbar-preferences
unity-tech-cn:/feature-handle-drop-rlist
unity-tech-cn:/refactor-handle-modules
unity-tech-cn:/feature-cinemachine-noise-shake
unity-tech-cn:/feature-new-input-system
unity-tech-cn:/update-starters
unity-tech-cn:/feature-on-vfx-output-event
unity-tech-cn:/patches-2020.2.7-patch.1
unity-tech-cn:/feature-generic-animation-rigs
unity-tech-cn:/fix-pickups
unity-tech-cn:/refactor-2021-2-sceneview-toolbar
unity-tech-cn:/refactor-gui-overhaul
unity-tech-cn:/refactor-messager-dict-keys
unity-tech-cn:/fix-enterplaymode
unity-tech-cn:/refactor-manager-dependencies
unity-tech-cn:/feature-asset-dependency-explorer
此合并请求有变更与目标分支冲突。
/CHANGELOG.md
/Icons/Misc/ic-cinemachine.png.meta
/Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs.meta
/Runtime/LevelScripting/Actions/CinemachineSetCustomBlendsAction.cs.meta
/Runtime/LevelScripting/Actions/CinemachineCameraShakeAction.cs
/Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs
/Runtime/LevelScripting/Actions/CinemachineSetCustomBlendsAction.cs
7 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Thomas ICHÉ | 7fa9e0a7 | Default Names | 4 年前 |
Thomas ICHÉ | 117652f0 | Update Camera Shake Behavior, + Changelog | 4 年前 |
Thomas ICHÉ | 5db3cc5a | Set Icons + Camera Shake Action | 4 年前 |
Thomas ICHÉ | 323d67a0 | Updated Changelog | 4 年前 |
Thomas ICHÉ | c9461d4f | Make Noise Work | 4 年前 |
Thomas ICHÉ | 11bb7518 | Set Camera Noise | 4 年前 |
Thomas ICHÉ | 589fa5fb | Add SetCameraNoise / SetCustomBlends | 4 年前 |
共有 9 个文件被更改,包括 451 次插入 和 0 次删除
-
7CHANGELOG.md
-
87Icons/Misc/ic-cinemachine.png
-
120Icons/Misc/ic-cinemachine.png.meta
-
11Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs.meta
-
11Runtime/LevelScripting/Actions/CinemachineSetCustomBlendsAction.cs.meta
-
11Runtime/LevelScripting/Actions/CinemachineCameraShakeAction.cs.meta
-
121Runtime/LevelScripting/Actions/CinemachineCameraShakeAction.cs
-
43Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs
-
40Runtime/LevelScripting/Actions/CinemachineSetCustomBlendsAction.cs
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|
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using UnityEngine; |
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using Cinemachine; |
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using NaughtyAttributes; |
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|
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namespace GameplayIngredients.Actions |
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{ |
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[Callable("Cinemachine", "Misc/ic-cinemachine.png")] |
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public class CinemachineCameraShakeAction : ActionBase |
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{ |
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public enum ImpulseLocation |
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{ |
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Self, |
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ImpulseSource, |
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OtherTransform, |
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InstigatorPosition |
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} |
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|
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[InfoBox("Remember to add Cinemachine Impulse listeners extensions on Virtual Cameras you want to recieve these camera shakes.")] |
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[NonNullCheck] |
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public CinemachineImpulseSource impulseSource; |
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[Header("Position")] |
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[Tooltip("Which transform to use for the source of the camera shake")] |
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public ImpulseLocation impulseLocation = ImpulseLocation.Self; |
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[ShowIf("useRemoteTransform")] |
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[Tooltip("The alternate transform to use to generate impulses")] |
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public Transform otherTransform; |
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bool useRemoteTransform => impulseLocation == ImpulseLocation.OtherTransform; |
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|
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[Header("Impulse")] |
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[Tooltip("Whether the Impulse Vector will be computed in local space (or world space)")] |
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public bool localSpace = true; |
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[Tooltip("The Impulse Vector to Use")] |
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public Vector3 baseImpulse = Vector3.up; |
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[Tooltip("Whether to apply randomness as well")] |
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public bool randomImpulse = false; |
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[Tooltip("The Random Variation scale of the Impulse")] |
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[ShowIf("randomImpulse")] |
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public Vector3 variation = Vector3.one; |
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[Tooltip("Whether to normalize the Base+Random Impulse")] |
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[ShowIf("randomImpulse")] |
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public bool normalize = false; |
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[Tooltip("A random rescale of the impulse vector, after normalization")] |
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[ShowIf(EConditionOperator.And, "randomImpulse", "normalize")] |
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public Vector2 postNormalizeRemap = Vector2.one; |
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|
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public override void Execute(GameObject instigator = null) |
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{ |
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if(impulseSource == null) |
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{ |
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Debug.LogWarning($"CinemachineCameraShakeAction : No Impulse source was provided"); |
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return; |
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} |
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|
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Vector3 impulse = baseImpulse; |
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if(randomImpulse) |
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{ |
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impulse += new Vector3(Random.Range(-variation.x / 2, variation.x / 2), Random.Range(-variation.y / 2, variation.y / 2), Random.Range(-variation.z / 2, variation.z / 2)); |
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if(normalize) |
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{ |
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impulse.Normalize(); |
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impulse *= Random.Range(postNormalizeRemap.x, postNormalizeRemap.y); |
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} |
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} |
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|
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switch (impulseLocation) |
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{ |
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default: |
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case ImpulseLocation.Self: |
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if (localSpace) |
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impulse = transform.localToWorldMatrix.MultiplyVector(impulse); |
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|
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impulseSource.GenerateImpulseAt(transform.position, impulse); |
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break; |
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case ImpulseLocation.ImpulseSource: |
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if (localSpace) |
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impulse = impulseSource.transform.localToWorldMatrix.MultiplyVector(impulse); |
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|
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impulseSource.GenerateImpulseAt(impulseSource.transform.position, impulse); |
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|
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break; |
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case ImpulseLocation.OtherTransform: |
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if(otherTransform != null) |
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{ |
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if (localSpace) |
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impulse = otherTransform.localToWorldMatrix.MultiplyVector(impulse); |
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|
|||
impulseSource.GenerateImpulseAt(otherTransform.position, impulse); |
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} |
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else |
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{ |
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Debug.LogWarning("CinemachineCameraShakeAction : No RemoteTransform found for setting position, using self transform instead"); |
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if (localSpace) |
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impulse = transform.localToWorldMatrix.MultiplyVector(impulse); |
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impulseSource.GenerateImpulse(impulse); |
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} |
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break; |
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case ImpulseLocation.InstigatorPosition: |
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if(instigator != null) |
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{ |
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if (localSpace) |
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impulse = instigator.transform.localToWorldMatrix.MultiplyVector(impulse); |
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|
|||
impulseSource.GenerateImpulseAt(instigator.transform.position, impulse); |
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} |
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else |
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{ |
|||
Debug.LogWarning("CinemachineCameraShakeAction : No Instigator found for setting position, using self transform instead"); |
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if (localSpace) |
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impulse = transform.localToWorldMatrix.MultiplyVector(impulse); |
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impulseSource.GenerateImpulse(impulse); |
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} |
|||
break; |
|||
} |
|||
} |
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|
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public override string GetDefaultName() => $"CM CameraShake at {impulseLocation}"; |
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|
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} |
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|
|||
} |
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|
|
|||
using UnityEngine; |
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using Cinemachine; |
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using NaughtyAttributes; |
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|
|||
namespace GameplayIngredients.Actions |
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{ |
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[Callable("Cinemachine", "Misc/ic-cinemachine.png")] |
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public class CinemachineSetCameraNoiseAction : ActionBase |
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{ |
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[SerializeField] |
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bool useLiveCamera; |
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[SerializeField, HideIf("useLiveCamera")] |
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CinemachineVirtualCamera targetCamera; |
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|
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[SerializeField] |
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NoiseSettings settings; |
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|
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public override void Execute(GameObject instigator = null) |
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{ |
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CinemachineVirtualCamera cam = useLiveCamera ? |
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Manager.Get<VirtualCameraManager>().GetComponent<CinemachineBrain>().ActiveVirtualCamera as CinemachineVirtualCamera |
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: targetCamera; |
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|
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if(cam == null) |
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{ |
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Debug.Log("CinemachineSetCameraNoiseAction : Cannot find a suitable CinemachineVirtualCamera to set Noise to"); |
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return; |
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} |
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|
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var noise = cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>(); |
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|
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if(noise == null && settings != null) |
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noise = cam.AddCinemachineComponent<CinemachineBasicMultiChannelPerlin>(); |
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|
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noise.m_NoiseProfile = settings; |
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} |
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|
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public override string GetDefaultName() => $"CM Set Noise ({settings.name}) for {(useLiveCamera? "Live Camera" : targetCamera?.gameObject.name)}"; |
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|
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} |
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|
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} |
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|
|
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using UnityEngine; |
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using Cinemachine; |
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|
|||
namespace GameplayIngredients.Actions |
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{ |
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[Callable("Cinemachine", "Misc/ic-cinemachine.png")] |
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public class CinemachineSetCustomBlendsAction : ActionBase |
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{ |
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public enum Action |
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{ |
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Enable, |
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Disable |
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} |
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|
|||
[SerializeField] |
|||
Action action; |
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|
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[SerializeField] |
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CinemachineBlenderSettings settings; |
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|
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public override void Execute(GameObject instigator = null) |
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{ |
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if(Manager.TryGet(out VirtualCameraManager vcm)) |
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{ |
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if (action == Action.Disable || settings == null) |
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{ |
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vcm.Brain.m_CustomBlends = null; |
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} |
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else |
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{ |
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vcm.Brain.m_CustomBlends = settings; |
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} |
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} |
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} |
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|
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public override string GetDefaultName() => $"{action} CM Custom Blends : {settings}"; |
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|
|||
} |
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} |
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|
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