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Add SetCameraNoise / SetCustomBlends

/feature-cinemachine-noise-shake
Thomas ICHÉ 4 年前
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589fa5fb
共有 6 个文件被更改,包括 299 次插入0 次删除
  1. 87
      Icons/Misc/ic-cinemachine.png
  2. 120
      Icons/Misc/ic-cinemachine.png.meta
  3. 32
      Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs
  4. 11
      Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs.meta
  5. 38
      Runtime/LevelScripting/Actions/CinemachineSetCustomBlendsAction.cs
  6. 11
      Runtime/LevelScripting/Actions/CinemachineSetCustomBlendsAction.cs.meta

87
Icons/Misc/ic-cinemachine.png

之前 之后
宽度: 64  |  高度: 64  |  大小: 8.8 KiB

120
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32
Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs


using UnityEngine;
using Cinemachine;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
[Callable("Cinemachine", "Misc/ic-cinemachine.png")]
public class CinemachineSetCameraNoiseAction : ActionBase
{
[SerializeField]
bool useLiveCamera;
[SerializeField, HideIf("useLiveCamera")]
CinemachineVirtualCameraBase targetCamera;
public override void Execute(GameObject instigator = null)
{
CinemachineVirtualCameraBase cam = useLiveCamera ?
Manager.Get<VirtualCameraManager>().GetComponent<CinemachineBrain>().ActiveVirtualCamera as CinemachineVirtualCameraBase
: targetCamera;
if(cam == null)
{
Debug.Log("CinemachineSetCameraNoiseAction : Cannot find a suitable Camera to set noise");
return;
}
}
}
}

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Runtime/LevelScripting/Actions/CinemachineSetCameraNoiseAction.cs.meta


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38
Runtime/LevelScripting/Actions/CinemachineSetCustomBlendsAction.cs


using UnityEngine;
using Cinemachine;
namespace GameplayIngredients.Actions
{
[Callable("Cinemachine", "Misc/ic-cinemachine.png")]
public class CinemachineSetCustomBlendsAction : ActionBase
{
public enum Action
{
Enable,
Disable
}
[SerializeField]
Action action;
[SerializeField]
CinemachineBlenderSettings settings;
public override void Execute(GameObject instigator = null)
{
if(Manager.TryGet(out VirtualCameraManager vcm))
{
if (action == Action.Disable || settings == null)
{
vcm.Brain.m_CustomBlends = null;
}
else
{
vcm.Brain.m_CustomBlends = settings;
}
}
}
}
}

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