* Base Files
* Check Results display + First implementation
* Added Selection of Object in the list
* Added Result Sorting
* Added Filtering for Info/Warn/Error
* Added Check for external references
* Moved Search SceneObjects to Check Window so it's shared among all Checks
* Work on Ignored Results
* Added checking to UnityEvent fields / Resolve now ignores corrrectly
* Use ShowIgnored as Preference + Ensure correct scene change.
* Recheck after resolve / Null Material Check / Empty Game Object Check
* Added Icon
* Updated Changelog
* Base Commit
* Added option to lock update modes for some rigs
* Custom Editor for Rigs
* Fixed Gameplay Ingredients windows menu / Added Rig Debug Window
* Added Filter string / Reload in toolbar
* Fix potential null
* Trigger Reload on Scene Change + Changelog
* Small Fixes
* Fix potential null on scene change / object delete
* Factorized Rig view in Ingredients Explorer Window
* Made Rig Editor a Pingable Editor (Genericized the Ping)
* Updated Changelog
* Error Messages when Rig Manager is excluded / not present.
* Tried to add Renderer fields into search, but atm not functional
* Another Try
* Extend Search to disabled objects
* Filter only visible
* Caching results
* Updated Changelog
* Base : Removed old toolbar code when in 2021.2
* Base work with buttons
* Fixed bad state upon creation
* Better Icons / Workflow for New LinkGameView
* Debug Behavior
* Moved File into Dedicated Folder
* Added New toolbar code as Partial in a separate file
* Fixed Namespace usage and compilation errors
* Updated Changelog
* Custom Scene View Delegate