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Base work with buttons

/refactor-2021-2-sceneview-toolbar
Thomas ICHÉ 4 年前
当前提交
e061afd3
共有 13 个文件被更改,包括 1625 次插入6 次删除
  1. 2
      Editor/CheckWindow/CheckWindow.cs
  2. 200
      Editor/SceneViewToolbar.cs
  3. 8
      Icons/SceneViewToolbar.meta
  4. 1001
      GFX~/Icons/PlayFromHere.afphoto
  5. 6
      Icons/SceneViewToolbar/POV.png
  6. 110
      Icons/SceneViewToolbar/POV.png.meta
  7. 40
      Icons/SceneViewToolbar/PlayFromHere.png
  8. 110
      Icons/SceneViewToolbar/PlayFromHere.png.meta
  9. 44
      Icons/SceneViewToolbar/PlayFromHere_Stop.png
  10. 110
      Icons/SceneViewToolbar/PlayFromHere_Stop.png.meta

2
Editor/CheckWindow/CheckWindow.cs


public class CheckWindow : EditorWindow
{
[MenuItem("Window/Gameplay Ingredients/Check and Resolve", priority = MenuItems.kWindowMenuPriority+30)]
static void OpenWindow()
public static void OpenWindow()
{
GetWindow<CheckWindow>(false);
}

200
Editor/SceneViewToolbar.cs


using System;
using GameplayIngredients.Comments.Editor;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
namespace GameplayIngredients.Editor

#if UNITY_2021_2_OR_NEWER
[Overlay(typeof(SceneView), "Toolbar", true)]
public class IngredientsToolbarOverlay : Overlay
[Overlay(typeof(SceneView), "Gameplay Ingredients", true)]
public class IngredientsToolbarOverlay : ToolbarOverlay
public override VisualElement CreatePanelContent()
const string prefix = "IngredientsToolbarOverlay.";
public IngredientsToolbarOverlay() : base(PlayFromHereButton.id, LinkGameViewButton.id, PointOfViewButton.id, CommentsButton.id, CheckResolveButton.id) { }
protected override Layout supportedLayouts => Layout.HorizontalToolbar | Layout.VerticalToolbar;
#region PLAY FROM HERE
[EditorToolbarElement(id)]
public class PlayFromHereButton : EditorToolbarButton, IAccessContainerWindow
return new Label("Toto");
public const string id = prefix + "PlayFromHereButton";
public EditorWindow containerWindow { get; set; }
public PlayFromHereButton() : base()
{
this.SetEnabled(PlayFromHere.IsReady);
icon = EditorApplication.isPlaying ? Contents.playFromHere_Stop : Contents.playFromHere;
tooltip = "Play from Here";
clicked += OnClick;
EditorApplication.playModeStateChanged += EditorApplication_playModeStateChanged;
}
private void EditorApplication_playModeStateChanged(PlayModeStateChange obj)
{
if (obj == PlayModeStateChange.EnteredPlayMode)
icon = Contents.playFromHere_Stop;
else if (obj == PlayModeStateChange.EnteredEditMode)
icon = Contents.playFromHere;
}
public void OnClick()
{
if (!EditorApplication.isPlaying)
PlayFromHere.Play(containerWindow as SceneView);
else
EditorApplication.isPlaying = false;
}
}
#endregion
#region LINK GAME VIEW
[EditorToolbarElement(id)]
public class LinkGameViewButton : EditorToolbarDropdownToggle, IAccessContainerWindow
{
public override bool value {
get => base.value;
set
{
base.value = value;
OnValueChanged(value);
}
}
public const string id = prefix + "LinkGameViewButton";
public EditorWindow containerWindow { get; set; }
static List<LinkGameViewButton> buttons = new List<LinkGameViewButton>();
public LinkGameViewButton()
{
icon = Contents.linkGameView;
tooltip = "Link Game View";
dropdownClicked += OnClick;
buttons.Add(this);
}
~LinkGameViewButton()
{
if (LinkGameView.LockedSceneView == containerWindow as SceneView)
{
LinkGameView.LockedSceneView = null;
LinkGameView.Active = false;
}
buttons.Remove(this);
}
public void OnClick()
{
}
void OnValueChanged(bool newValue)
{
LinkGameView.Active = newValue;
if (newValue)
LinkGameView.LockedSceneView = containerWindow as SceneView;
else
LinkGameView.LockedSceneView = null;
foreach(var button in buttons)
{
if(button.containerWindow != containerWindow)
{
button.SetValueWithoutNotify(false);
}
}
}
}
#endregion
#region POINT OF VIEW
[EditorToolbarElement(id)]
public class PointOfViewButton : EditorToolbarDropdown, IAccessContainerWindow
{
public const string id = prefix + "PointOfViewButton";
public EditorWindow containerWindow { get; set; }
public PointOfViewButton()
{
icon = Contents.pointOfView;
tooltip = "Point of View";
clicked += OnClick;
}
public void OnClick()
{
}
}
#endregion
#region COMMENTS
[EditorToolbarElement(id)]
public class CommentsButton : EditorToolbarButton, IAccessContainerWindow
{
public const string id = prefix + "CommentsButton";
public EditorWindow containerWindow { get; set; }
public CommentsButton()
{
icon = Contents.commentsWindow;
tooltip = "Open Comments Window";
clicked += OnClick;
}
public void OnClick()
{
CommentsWindow.Open();
}
}
#endregion
#region CHECK/RESOLVE
[EditorToolbarElement(id)]
public class CheckResolveButton : EditorToolbarButton, IAccessContainerWindow
{
public const string id = prefix + "CheckResolveButton";
public EditorWindow containerWindow { get; set; }
public CheckResolveButton()
{
icon = Contents.checkWindow;
tooltip = "Open Check/Resolve Window";
clicked += OnClick;
}
public void OnClick()
{
CheckWindow.OpenWindow();
}
}
#endregion
static class Contents
{
public static Texture2D playFromHere;
public static Texture2D playFromHere_Stop;
public static Texture2D pointOfView;
public static Texture2D linkGameView;
public static Texture2D checkWindow;
public static Texture2D commentsWindow;
static Contents()
{
playFromHere = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/PlayFromHere.png") as Texture2D;
playFromHere_Stop = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/PlayFromHere_Stop.png") as Texture2D;
pointOfView = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/POV.png") as Texture2D;
linkGameView = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture2D;
checkWindow = EditorGUIUtility.IconContent("Valid").image as Texture2D;
commentsWindow = EditorGUIUtility.IconContent("console.infoicon.inactive.sml").image as Texture2D;
}
}
}
#else
public delegate void SceneViewToolbarDelegate(SceneView sceneView);

8
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1001
GFX~/Icons/PlayFromHere.afphoto
文件差异内容过多而无法显示
查看文件

6
Icons/SceneViewToolbar/POV.png

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宽度: 32  |  高度: 32  |  大小: 469 B

110
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