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Refactor : 2021.2 Scene View Toolbar (#54)
Refactor : 2021.2 Scene View Toolbar (#54)
* Base : Removed old toolbar code when in 2021.2 * Base work with buttons * Fixed bad state upon creation * Better Icons / Workflow for New LinkGameView * Debug Behavior * Moved File into Dedicated Folder * Added New toolbar code as Partial in a separate file * Fixed Namespace usage and compilation errors * Updated Changelog * Custom Scene View Delegate/main
GitHub
4 年前
当前提交
bdfe0c3a
共有 33 个文件被更改,包括 2491 次插入 和 6 次删除
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4CHANGELOG.md
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2Editor/CheckWindow/CheckWindow.cs
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1Editor/GameViewLink/LinkGameView.cs
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11Editor/SceneViewToolbar/SceneViewToolbar.cs
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8Editor/SceneViewToolbar.meta
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8Icons/SceneViewToolbar.meta
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14Editor/SceneViewToolbar/SceneViewToolbar.Delegate.cs
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11Editor/SceneViewToolbar/SceneViewToolbar.Delegate.cs.meta
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311Editor/SceneViewToolbar/SceneViewToolbar.Overlays.cs
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11Editor/SceneViewToolbar/SceneViewToolbar.Overlays.cs.meta
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1001GFX~/Icons/PlayFromHere.afphoto
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6Icons/SceneViewToolbar/POV.png
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110Icons/SceneViewToolbar/POV.png.meta
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40Icons/SceneViewToolbar/PlayFromHere.png
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110Icons/SceneViewToolbar/PlayFromHere.png.meta
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44Icons/SceneViewToolbar/PlayFromHere_Stop.png
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110Icons/SceneViewToolbar/PlayFromHere_Stop.png.meta
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4Icons/SceneViewToolbar/Camera.png
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110Icons/SceneViewToolbar/Camera.png.meta
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110Icons/SceneViewToolbar/CameraActive.png.meta
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80Icons/SceneViewToolbar/CameraCM.png
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110Icons/SceneViewToolbar/CameraCM.png.meta
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3Icons/SceneViewToolbar/CheckResolve.png
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98Icons/SceneViewToolbar/CheckResolve.png.meta
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42Icons/SceneViewToolbar/Comments.png
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98Icons/SceneViewToolbar/Comments.png.meta
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40Icons/SceneViewToolbar/CameraActive.png
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0/Editor/SceneViewToolbar/SceneViewToolbar.cs
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0/Editor/SceneViewToolbar/SceneViewToolbar.cs.meta
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using System; |
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using GameplayIngredients.Comments.Editor; |
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namespace GameplayIngredients.Editor |
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{ |
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public static partial class SceneViewToolbar |
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{ |
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public delegate void SceneViewToolbarDelegate(SceneView sceneView); |
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public static event SceneViewToolbarDelegate OnSceneViewToolbarGUI; |
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} |
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} |
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#if UNITY_2021_2_OR_NEWER
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using System; |
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using GameplayIngredients.Comments.Editor; |
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using UnityEditor.Overlays; |
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using UnityEditor.Toolbars; |
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using UnityEngine.UIElements; |
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namespace GameplayIngredients.Editor |
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{ |
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public static partial class SceneViewToolbar |
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{ |
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[Overlay(typeof(SceneView), "Gameplay Ingredients", true)] |
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public class IngredientsToolbarOverlay : ToolbarOverlay |
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{ |
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const string prefix = "IngredientsToolbarOverlay."; |
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public IngredientsToolbarOverlay() : base( |
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PlayFromHereButton.id, |
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LinkGameViewButton.id, |
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PointOfViewButton.id, |
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CommentsButton.id, |
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CheckResolveButton.id, |
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IngredientExplorerButton.id |
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) |
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{ } |
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protected override Layout supportedLayouts => Layout.HorizontalToolbar | Layout.VerticalToolbar; |
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#region PLAY FROM HERE
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[EditorToolbarElement(id)] |
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public class PlayFromHereButton : EditorToolbarButton, IAccessContainerWindow |
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{ |
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public const string id = prefix + "PlayFromHereButton"; |
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public EditorWindow containerWindow { get; set; } |
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public PlayFromHereButton() : base() |
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{ |
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this.SetEnabled(PlayFromHere.IsReady); |
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icon = EditorApplication.isPlaying ? Contents.playFromHere_Stop : Contents.playFromHere; |
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tooltip = "Play from Here"; |
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clicked += OnClick; |
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EditorApplication.playModeStateChanged += EditorApplication_playModeStateChanged; |
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} |
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private void EditorApplication_playModeStateChanged(PlayModeStateChange obj) |
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{ |
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if (obj == PlayModeStateChange.EnteredPlayMode) |
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icon = Contents.playFromHere_Stop; |
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else if (obj == PlayModeStateChange.EnteredEditMode) |
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icon = Contents.playFromHere; |
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} |
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public void OnClick() |
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{ |
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if (!EditorApplication.isPlaying) |
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PlayFromHere.Play(containerWindow as SceneView); |
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else |
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EditorApplication.isPlaying = false; |
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} |
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} |
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#endregion
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#region LINK GAME VIEW
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[EditorToolbarElement(id)] |
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public class LinkGameViewButton : EditorToolbarDropdownToggle, IAccessContainerWindow |
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{ |
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public override bool value |
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{ |
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get => base.value; |
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set |
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{ |
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base.value = value; |
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OnValueChanged(value); |
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} |
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} |
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public const string id = prefix + "LinkGameViewButton"; |
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public EditorWindow containerWindow { get; set; } |
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static List<LinkGameViewButton> buttons = new List<LinkGameViewButton>(); |
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public LinkGameViewButton() |
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{ |
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tooltip = "Link Game View"; |
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dropdownClicked += OnClick; |
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SetValueWithoutNotify(LinkGameView.Active && LinkGameView.LockedSceneView == containerWindow as SceneView); |
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buttons.Add(this); |
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UpdateIcon(); |
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} |
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~LinkGameViewButton() |
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{ |
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if (LinkGameView.LockedSceneView == containerWindow as SceneView) |
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{ |
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LinkGameView.LockedSceneView = null; |
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LinkGameView.Active = false; |
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} |
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buttons.Remove(this); |
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} |
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public void UpdateIcon() |
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{ |
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if (LinkGameView.CinemachineActive) |
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icon = Contents.linkGameViewCM; |
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else |
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{ |
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icon = (LinkGameView.Active && LinkGameView.LockedSceneView == containerWindow as SceneView) ? Contents.linkGameViewActive : Contents.linkGameView; |
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} |
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} |
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public void OnClick() |
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{ |
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var m = new GenericMenu(); |
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m.AddItem(new GUIContent("Link Camera"), LinkGameView.LockedSceneView == containerWindow as SceneView, |
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() => |
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{ |
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LinkGameView.CinemachineActive = false; |
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value = true; |
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UpdateIcon(); |
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}); |
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m.AddItem(new GUIContent("Cinemachine Preview"), LinkGameView.CinemachineActive, |
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() => |
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{ |
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LinkGameView.CinemachineActive = true; |
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value = true; |
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UpdateIcon(); |
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}); |
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m.DropDown(worldBound); |
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} |
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void OnValueChanged(bool newValue) |
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{ |
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LinkGameView.Active = newValue; |
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if (LinkGameView.CinemachineActive && newValue == false) |
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LinkGameView.CinemachineActive = false; |
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else if (newValue && !LinkGameView.CinemachineActive) |
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LinkGameView.LockedSceneView = containerWindow as SceneView; |
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else |
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LinkGameView.LockedSceneView = null; |
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UpdateIcon(); |
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foreach (var button in buttons) |
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{ |
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if (LinkGameView.CinemachineActive) |
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{ |
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button.SetValueWithoutNotify(true); |
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} |
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else if (button.containerWindow != containerWindow) |
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{ |
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button.SetValueWithoutNotify(false); |
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} |
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button.UpdateIcon(); |
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} |
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} |
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} |
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#endregion
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#region POINT OF VIEW
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[EditorToolbarElement(id)] |
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public class PointOfViewButton : EditorToolbarDropdown, IAccessContainerWindow |
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{ |
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public const string id = prefix + "PointOfViewButton"; |
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public EditorWindow containerWindow { get; set; } |
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public PointOfViewButton() |
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{ |
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icon = Contents.pointOfView; |
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tooltip = "Point of View"; |
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clicked += OnClick; |
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} |
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public void OnClick() |
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{ |
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SceneViewPOV.ShowPopup(worldBound, containerWindow as SceneView); |
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} |
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} |
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#endregion
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#region COMMENTS
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[EditorToolbarElement(id)] |
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public class CommentsButton : EditorToolbarButton, IAccessContainerWindow |
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{ |
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public const string id = prefix + "CommentsButton"; |
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public EditorWindow containerWindow { get; set; } |
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public CommentsButton() |
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{ |
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icon = Contents.commentsWindow; |
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tooltip = "Open Comments Window"; |
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clicked += OnClick; |
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} |
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public void OnClick() |
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{ |
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CommentsWindow.Open(); |
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} |
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} |
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#endregion
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#region CHECK/RESOLVE
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[EditorToolbarElement(id)] |
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public class CheckResolveButton : EditorToolbarButton, IAccessContainerWindow |
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{ |
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public const string id = prefix + "CheckResolveButton"; |
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public EditorWindow containerWindow { get; set; } |
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public CheckResolveButton() |
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{ |
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icon = Contents.checkWindow; |
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tooltip = "Open Check/Resolve Window"; |
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clicked += OnClick; |
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} |
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public void OnClick() |
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{ |
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CheckWindow.OpenWindow(); |
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} |
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} |
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#endregion
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#region INGREDIENT EXPLORER
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[EditorToolbarElement(id)] |
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public class IngredientExplorerButton : EditorToolbarButton, IAccessContainerWindow |
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{ |
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public const string id = prefix + "IngredientExplorerButton"; |
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public EditorWindow containerWindow { get; set; } |
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public IngredientExplorerButton() |
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{ |
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icon = Contents.ingredientsExplorer; |
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tooltip = "Open Ingredients Explorer"; |
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clicked += OnClick; |
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} |
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public void OnClick() |
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{ |
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IngredientsExplorerWindow.OpenWindow(); |
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} |
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} |
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#endregion
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static class Contents |
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{ |
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public static Texture2D playFromHere; |
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public static Texture2D playFromHere_Stop; |
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public static Texture2D pointOfView; |
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public static Texture2D linkGameView; |
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public static Texture2D linkGameViewActive; |
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public static Texture2D linkGameViewCM; |
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public static Texture2D checkWindow; |
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public static Texture2D commentsWindow; |
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public static Texture2D ingredientsExplorer; |
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static Contents() |
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{ |
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playFromHere = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/PlayFromHere.png") as Texture2D; |
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playFromHere_Stop = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/PlayFromHere_Stop.png") as Texture2D; |
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pointOfView = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/POV.png") as Texture2D; |
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linkGameView = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/Camera.png") as Texture2D; |
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linkGameViewActive = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/CameraActive.png") as Texture2D; |
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linkGameViewCM = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/CameraCM.png") as Texture2D; |
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checkWindow = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/CheckResolve.png") as Texture2D; |
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commentsWindow = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/Comments.png") as Texture2D; |
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ingredientsExplorer = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-callable.png") as Texture2D; |
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} |
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} |
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} |
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[Overlay(typeof(SceneView), "Custom (Gameplay Ingredients)", true)] |
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public class IngredientsCustomToolbarOverlay : Overlay, IAccessContainerWindow |
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{ |
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EditorWindow IAccessContainerWindow.containerWindow { get; set; } |
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SceneView sceneView => containerWindow as SceneView; |
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protected override Layout supportedLayouts => Layout.HorizontalToolbar; |
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public override VisualElement CreatePanelContent() |
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{ |
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return new IMGUIContainer(() => |
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{ |
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using(new GUILayout.HorizontalScope(EditorStyles.toolbar)) |
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{ |
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SceneViewToolbar.OnSceneViewToolbarGUI?.Invoke(sceneView); |
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} |
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}); |
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} |
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} |
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} |
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} |
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#endif
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GFX~/Icons/PlayFromHere.afphoto
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
|||
singleChannelComponent: 0 |
|||
flipbookRows: 1 |
|||
flipbookColumns: 1 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
ignorePngGamma: 0 |
|||
applyGammaDecoding: 0 |
|||
platformSettings: |
|||
- serializedVersion: 3 |
|||
buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
bones: [] |
|||
spriteID: |
|||
internalID: 0 |
|||
vertices: [] |
|||
indices: |
|||
edges: [] |
|||
weights: [] |
|||
secondaryTextures: [] |
|||
nameFileIdTable: {} |
|||
spritePackingTag: |
|||
pSDRemoveMatte: 0 |
|||
pSDShowRemoveMatteOption: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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