Thomas ICHÉ
|
ce8ea35f
|
Fix bad logic in StateLogic
|
5 年前 |
Thomas ICHÉ
|
ae682265
|
Fix possible null
|
5 年前 |
Thomas ICHÉ
|
1a3bf83d
|
Removed Auto State in Changelog
|
5 年前 |
Thomas ICHE
|
148362d3
|
Removed AutoState
|
5 年前 |
Thomas ICHÉ
|
31a1ce73
|
Added Globals
|
5 年前 |
Thomas ICHÉ
|
89698c31
|
Fix instances when deletion happened while factory is disabled (#7)
* Fix instances when deletion happened while factory is disabled
* Simplify code
|
5 年前 |
Thomas ICHÉ
|
204e6d25
|
Added Timer Elements
|
5 年前 |
Thomas ICHÉ
|
bbddcf12
|
Small Fixes + Changelog
|
5 年前 |
Thomas ICHÉ
|
8cb570dd
|
Folder Icons in Hierarchy
|
5 年前 |
Thomas ICHÉ
|
47c388fc
|
Made Save Progress Optional
|
5 年前 |
GitHub
|
0e9a7df4
|
Fixes and Additions (#6)
|
5 年前 |
Thomas ICHÉ
|
70dee13a
|
More Friendly Names for Callable Items in list
|
5 年前 |
Thomas ICHÉ
|
0b6c59d7
|
ApplicationExitAction : Exits play mode when in Editor.
|
5 年前 |
Thomas ICHÉ
|
10492027
|
Fixed Performance issue in GameplayIngredientsSettings when having a big list of Excluded managers
|
5 年前 |
Thomas ICHÉ
|
a82837e7
|
Fixed LinkGameView not working in play mode when excluding VirtualCameraManager
|
5 年前 |
Thomas ICHÉ
|
7f0b5319
|
ChangeLog Update
|
5 年前 |
GitHub
|
ce21f373
|
Merge pull request #4 from peeweek/feature/call-tree
Feature : Callable Tree Explorer
|
5 年前 |
Thomas ICHÉ
|
8648ea02
|
Finishing Touch / Better Refresh handling
|
5 年前 |
Thomas ICHÉ
|
68381457
|
Recursion safe check + Added Filter string
|
5 年前 |
Thomas ICHÉ
|
691803ae
|
Better naming of Event entries
|
5 年前 |
Thomas ICHÉ
|
34ef5a59
|
Fixes for PR: Added Messages / Menu Items
|
5 年前 |
Thomas ICHÉ
|
9223a264
|
Added Filtering Options
|
5 年前 |
Thomas ICHÉ
|
3446ba37
|
Added Filtering and Categories
|
5 年前 |
Thomas ICHÉ
|
d260d160
|
Finally Working
|
5 年前 |
Thomas ICHÉ
|
afb040d1
|
Almost Working Call Tree WIndow
|
5 年前 |
Thomas ICHÉ
|
a99f3bd6
|
Merge branch 'master' into feature/call-tree
|
5 年前 |
Thomas ICHÉ
|
06e46fa5
|
Added RigidBody Force Rig
|
5 年前 |
Thomas ICHÉ
|
30ace063
|
Re-Harmonized RList
|
5 年前 |
Thomas ICHÉ
|
65f6c403
|
FIxed ReorderableList
|
5 年前 |
Thomas ICHÉ
|
6d090cd8
|
Base Window
|
5 年前 |
Thomas ICHÉ
|
99e5d6f3
|
Added Graphic Resources
|
5 年前 |
Thomas ICHÉ
|
c080b085
|
Updated NaughtyAttributes to b933f7e - Apr 21 2019
|
5 年前 |
Thomas ICHÉ
|
d5ae6cc1
|
Added OnUpdate Event + Safety Checks
|
5 年前 |
Thomas ICHÉ
|
c6d98afd
|
Add Icon for RigidBody Action
|
5 年前 |
Thomas ICHÉ
|
10c231c8
|
Added Option "Sacrifice Oldest" to Factory
|
5 年前 |
Thomas ICHÉ
|
6b12c48b
|
Added Instigator to RigidbodyAction
|
5 年前 |
Thomas ICHÉ
|
f910e534
|
Base work for Making Update Calls Optional
|
5 年前 |
Thomas ICHÉ
|
523d6683
|
Updated Behavior for ReachPositionRig with Callables on Reaching point
|
5 年前 |
Thomas ICHÉ
|
59c2e252
|
Fixed Post-PR code that was not compiling anymore
|
5 年前 |
GitHub
|
9648f9bb
|
Merge pull request #3 from laurenth-unity/additions
Additional Actions / Logic / Events
|
5 年前 |
Laurent
|
308eff58
|
simplify UI code
|
5 年前 |
Laurent
|
1f9bb4e6
|
rename rb to m_Rigidbody
|
5 年前 |
Laurent
|
bbf13c2d
|
change callable names
|
5 年前 |
Laurent
|
5b9d4b1a
|
fix typo
|
5 年前 |
Laurent
|
efa84743
|
simplify state change
|
5 年前 |
Laurent
|
feb47b78
|
remove collider stay and trigger stay
|
5 年前 |
Laurent
|
b187907a
|
fix joint event
|
5 年前 |
Laurent
|
aee0e4fd
|
add joint break event
|
5 年前 |
Laurent
|
7a954e26
|
create rigidbody action
|
5 年前 |
Laurent
|
621a3ebb
|
move animatorparameter to namespace
|
5 年前 |