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CallTreeNode GetMessageNode(SendMessageAction sm) |
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{ |
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var rootNode = new CallTreeNode(sm, CallTreeNodeType.Message, sm.MessageToSend); |
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var rootNode = new CallTreeNode(sm, CallTreeNodeType.Message, $"{sm.MessageToSend} : ({sm.gameObject.name}.{sm.Name})"); |
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var all = Resources.FindObjectsOfTypeAll<OnMessageEvent>().Where(o=> o.MessageName == sm.MessageToSend).ToList(); |
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foreach(var evt in all) |
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