* Base Commit
* Added option to lock update modes for some rigs
* Custom Editor for Rigs
* Fixed Gameplay Ingredients windows menu / Added Rig Debug Window
* Added Filter string / Reload in toolbar
* Fix potential null
* Trigger Reload on Scene Change + Changelog
* Small Fixes
* Fix potential null on scene change / object delete
* Factorized Rig view in Ingredients Explorer Window
* Made Rig Editor a Pingable Editor (Genericized the Ping)
* Updated Changelog
* Error Messages when Rig Manager is excluded / not present.
* Base work for Callable Single Update Manager
* Prevent Exclusion
* Generic Implementation of a SingleUpdate Method on State Machine + OnUpdateEvent
* Made Rig Manager Not Excludeable
* Updated Changelog
* OnUpdateEvent now displays its list as disabled
* Renamed Folder
* Base Factorization for Editors
* BreadcrumbBar Base Work
* Improved UI
* Added Ping Upon Selection (Still lacking pingable editors for StateMachine and State)
* Sorting Files
* Added State/StateMachine Inspectors
* Work on GetDefaultName
* More Action GetDefaultNames
* Logic GetDefaultNames
* Side Panel in IngredientEditor
* Panel Scrolling
* Better Handling of Ingredients Explorer Inspector
* BrowsePopup + Base add menu (not working atm)
* Different Design, CallableRList is now handled by IngredientEditor
* Fixed possible nulls / Position Fix / Fix Item Sorting
* Added Icons + Empty Entry
* Use of Callable attribute to define entries in menu
* Added Icons / Categories. Better Sorting
* More Icons
* Managed Categories
* Updated Changelog
* Added Generic GameplayIngredientsBehavior + Specific inspector with menu
* Added Custom editor for Managers
* Updated Changelog
* Custom Inspector for Pickup Item
* Pickup Item RList Naming.
* Set Interactive User to be a GameplayIngredientsBehaviour
* Removed [ReorderableList] attributes that are not required anymore
* Base Work
* Added RegiteredInputActions Selector
* Added Direct Input Event, Fixes in Screenshot Manger / UIEventManager Prefab
* Action Mapping from Input System Manager
* Removed InputSystemManager, reworked actions. Start working on base behavior of UIEventManager
* Added Warnings to UI Event Manager editor
* Added UIEventManager page in the wizard
* Added entry for startup wizard
* Fixes when New Input System is not present
* OnPlayerInputAction
* Factorized Various Input Events (Direct, InputAction, InputAssetAction)
* Factorized Player Input for both systems
* Removed InputActionReference PropertyAttribute / Added OnPlayerInputActionEvent
* Cleanup/Rename
* Updated Changelog
* Property Drawer for InputPlayerAction
* Fix Package.json
* Input Player Action property drawer