namespace GameplayIngredients.Editor
{
[CustomPropertyDrawer(typeof(InputAssetAction))]
public class InputActionReferencePropertyDrawer : PropertyDrawer
public class InputAssetActionPropertyDrawer: PropertyDrawer
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
using UnityEngine;
namespace GameplayIngredients
public class RegisteredInputActionsAttribute : PropertyAttribute { }
}
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