Thomas ICHÉ
4 年前
当前提交
f072314e
共有 14 个文件被更改,包括 308 次插入 和 6 次删除
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10Editor/PropertyDrawers/ReflectedMemberyPropertyDrawer.cs
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26Runtime/Ingredients/Rigs/GenericAnimation/GenericFloatAnimationRig.cs
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106Editor/PropertyDrawers/AnimationHandlerPropertyDrawer.cs
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11Editor/PropertyDrawers/AnimationHandlerPropertyDrawer.cs.meta
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8Runtime/Ingredients/Rigs/GenericAnimation/Handlers.meta
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19Runtime/Ingredients/Rigs/GenericAnimation/Handlers/AnimationHandler.cs
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11Runtime/Ingredients/Rigs/GenericAnimation/Handlers/AnimationHandler.cs.meta
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19Runtime/Ingredients/Rigs/GenericAnimation/Handlers/AnimationHandlerAttribute.cs
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11Runtime/Ingredients/Rigs/GenericAnimation/Handlers/AnimationHandlerAttribute.cs.meta
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56Runtime/Ingredients/Rigs/GenericAnimation/Handlers/FloatAnimationHandler.cs
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11Runtime/Ingredients/Rigs/GenericAnimation/Handlers/FloatAnimationHandler.cs.meta
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15Runtime/Ingredients/Rigs/GenericAnimation/Handlers/HandlerTypeAttribute.cs
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11Runtime/Ingredients/Rigs/GenericAnimation/Handlers/HandlerTypeAttribute.cs.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using GameplayIngredients.Rigs; |
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using System.Reflection; |
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using System; |
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using System.Linq; |
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namespace GameplayIngredients.Editor |
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{ |
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[CustomPropertyDrawer(typeof(AnimationHandler), true)] |
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public class AnimationHandlerPropertyDrawer : PropertyDrawer |
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{ |
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) |
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{ |
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return EditorGUI.GetPropertyHeight(property, label, true) + 8; |
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} |
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) |
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{ |
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var targetObj = property.serializedObject.targetObject; |
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MemberInfo selfInfo = targetObj.GetType().GetMember(property.name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetProperty | BindingFlags.GetField).First(); |
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if (typeToAdd != null) |
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{ |
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if (selfInfo.MemberType == MemberTypes.Property) |
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{ |
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Undo.RecordObject(targetObj, "Change Animation Handler"); |
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(selfInfo as PropertyInfo).SetValue(targetObj, Activator.CreateInstance(typeToAdd)); |
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typeToAdd = null; |
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} |
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else if (selfInfo.MemberType == MemberTypes.Field) |
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{ |
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Undo.RecordObject(targetObj, "Change Animation Handler"); |
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(selfInfo as FieldInfo).SetValue(targetObj, Activator.CreateInstance(typeToAdd)); |
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typeToAdd = null; |
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} |
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else |
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throw new Exception($"Could not find field/property of name {property.name} on object {targetObj.name}"); |
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} |
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else |
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{ |
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GUI.Box(position, GUIContent.none, EditorStyles.helpBox); |
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position = new RectOffset(4, 4, 4, 4).Remove(position); |
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using (new EditorGUI.IndentLevelScope(1)) |
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{ |
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Rect r = position; |
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r.xMin += EditorGUIUtility.labelWidth; |
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r.height = EditorGUIUtility.singleLineHeight; |
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var p = property.serializedObject.targetObject.GetType().GetMember(property.name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetProperty | BindingFlags.GetField).First(); |
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var attr = p.GetCustomAttribute<HandlerTypeAttribute>(); |
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if (attr != null) |
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{ |
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var type = attr.type; |
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Type curType = typeof(object); |
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if (selfInfo.MemberType == MemberTypes.Property) |
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curType = (selfInfo as PropertyInfo).GetValue(targetObj).GetType(); |
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else if (selfInfo.MemberType == MemberTypes.Field) |
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curType = (selfInfo as FieldInfo).GetValue(targetObj).GetType(); |
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string name = curType.Name; |
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var typeAttr = curType.GetCustomAttribute<AnimationHandlerAttribute>(); |
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if (typeAttr != null) |
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name = typeAttr.menuPath; |
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if (EditorGUI.DropdownButton(r, new GUIContent(name), FocusType.Passive)) |
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{ |
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PromptMenuFor(r, type, curType); |
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} |
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} |
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else |
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{ |
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using (new EditorGUI.DisabledGroupScope(true)) |
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EditorGUI.DropdownButton(r, new GUIContent("(Property does not implement [HandlerType] attribute)"), FocusType.Passive); |
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} |
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EditorGUI.PropertyField(position, property, true); |
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} |
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} |
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} |
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Type typeToAdd = null; |
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void PromptMenuFor(Rect position, Type filterType, Type currentType) |
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{ |
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var allHandlers = TypeUtility.GetConcreteTypes<AnimationHandler>(); |
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GenericMenu m = new GenericMenu(); |
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foreach(var handlerType in allHandlers) |
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{ |
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var attr = handlerType.GetCustomAttribute<AnimationHandlerAttribute>(); |
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if (attr != null && attr.type == filterType) |
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{ |
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m.AddItem(new GUIContent(attr.menuPath), handlerType == currentType, () => { typeToAdd = handlerType; }); |
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} |
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} |
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m.DropDown(position); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: b9dae9fe60237924199a1ede12aab6a8 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: 39f767ee22f05fa40ba6e9376674e2da |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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namespace GameplayIngredients.Rigs |
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{ |
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public abstract class AnimationHandler<T> : AnimationHandler |
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{ |
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public sealed override Type animatedType => typeof(T); |
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public abstract void OnStart(T defaultValue); |
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public abstract T OnUpdate(float deltaTime); |
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} |
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public abstract class AnimationHandler |
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{ |
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public abstract Type animatedType { get; } |
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} |
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} |
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fileFormatVersion: 2 |
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guid: bab759fa7ad0bf84a858be6d7d08d364 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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namespace GameplayIngredients.Rigs |
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{ |
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[AttributeUsage(AttributeTargets.Class)] |
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public class AnimationHandlerAttribute : Attribute |
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{ |
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public string menuPath; |
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public Type type; |
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public AnimationHandlerAttribute(string menuPath, Type type) |
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{ |
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this.type = type; |
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this.menuPath = menuPath; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 27f72e7c25503e54c931c85ecf203e2e |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using UnityEngine; |
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namespace GameplayIngredients.Rigs |
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{ |
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[Serializable] |
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public abstract class FloatAnimationHandler : AnimationHandler<float> { } |
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[Serializable, AnimationHandler("Continuous Float", typeof(float))] |
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public class FloatContinuousAnimationHandler : FloatAnimationHandler |
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{ |
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[SerializeField] |
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float Rate = 1.0f; |
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float m_Base; |
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float m_Time; |
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public override void OnStart(float defaultValue) |
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{ |
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m_Base = defaultValue; |
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m_Time = 0; |
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} |
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public override float OnUpdate(float deltaTime) |
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{ |
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m_Time += deltaTime; |
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return m_Base + m_Time * Rate; |
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} |
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} |
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[Serializable, AnimationHandler("Sine Float", typeof(float))] |
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public class FloatSineAnimationHandler : FloatAnimationHandler |
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{ |
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[SerializeField] |
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float frequency = 1.0f; |
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[SerializeField] |
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public float amplitude = 1.0f; |
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float m_Base; |
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float m_Time; |
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public override void OnStart(float defaultValue) |
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{ |
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m_Base = defaultValue; |
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m_Time = 0; |
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} |
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public override float OnUpdate(float deltaTime) |
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{ |
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m_Time += deltaTime; |
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return m_Base + Mathf.Sin(m_Time * frequency * Mathf.PI) * amplitude; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: f4df285f285c57f479a58a7d5c99c4fc |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using UnityEngine; |
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namespace GameplayIngredients.Rigs |
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{ |
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public class HandlerTypeAttribute : PropertyAttribute |
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{ |
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public Type type; |
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public HandlerTypeAttribute(Type type) |
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{ |
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this.type = type; |
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} |
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} |
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} |
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|
|
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fileFormatVersion: 2 |
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guid: a7e904f72ff82344e80c1413c3f14d29 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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