Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub b464678d Merge pull request #4682 from Unity-Technologies/r10-to-master 4 年前
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Actuators Merge pull request #4682 from Unity-Technologies/r10-to-master 4 年前
Communicator Support multi-dimensional and compressed observations stacking (#4476) 4 年前
Demonstrations Merge pull request #4682 from Unity-Technologies/r10-to-master 4 年前
Grpc Support multi-dimensional and compressed observations stacking (#4476) 4 年前
Inference Fix visual observations with onnx (#4475) 4 年前
Policies [MLA-1267] Account for actuators in training and inference. (#4371) 4 年前
Sensors Merge pull request #4682 from Unity-Technologies/r10-to-master 4 年前
SideChannels add pre-commit hook for dotnet-format (#4362) 4 年前
Academy.cs Merge master into hybrid actions staging branch (#4704) 4 年前
Academy.cs.meta Initial commit 7 年前
Actuators.meta [add-fire] Merge post-0.19.0 master into add-fire (#4328) 4 年前
Agent.cs Changing the versions for the release_10 (#4643) 4 年前
Agent.cs.meta Initial commit 7 年前
Agent.deprecated.cs [MLA-1267] Account for actuators in training and inference. (#4371) 4 年前
Agent.deprecated.cs.meta Integrate IActuators into ML-Agents core code. (#4315) 4 年前
AssemblyInfo.cs [add-fire] Merge post-0.19.0 master into add-fire (#4328) 4 年前
AssemblyInfo.cs.meta Making some fields and properties internal (#3342) 5 年前
Communicator.meta Made a asmdef for CommunicatorObjects (#3500) 5 年前
Constants.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
Constants.cs.meta Use AddComponentMenu for MonoBehaviours (#3231) 5 年前
DecisionRequester.cs Integrate IActuators into ML-Agents core code. (#4315) 4 年前
DecisionRequester.cs.meta Make On Demand Decision the default (#3243) 5 年前
Demonstrations.meta Move Demonstration code to sub-folder (#3488) 5 年前
DiscreteActionMasker.cs Merge master into hybrid actions staging branch (#4704) 4 年前
DiscreteActionMasker.cs.meta Release v0.5 (#1202) 6 年前
EnvironmentParameters.cs rename to SideChannelManager +backcompat (#4137) 5 年前
EnvironmentParameters.cs.meta [WIP] Side Channel Design Changes (#3807) 5 年前
EpisodeIdCounter.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
EpisodeIdCounter.cs.meta Make the Agent reset immediately after Done (#3291) 5 年前
Grpc.meta Move gRPC code to its own special place (#2621) 5 年前
Inference.meta Modified some namespaces (#3533) 5 年前
Policies.meta Modified some namespaces (#3533) 5 年前
RecursionChecker.cs backport fix for recursion in user code (#4638) 4 年前
RecursionChecker.cs.meta backport fix for recursion in user code (#4638) 4 年前
Sampler.cs add pre-commit hook for dotnet-format (#4362) 4 年前
Sampler.cs.meta ignoring commit checks 5 年前
SensorHelper.cs Match3 example (#4515) 4 年前
SensorHelper.cs.meta [MLA-1141] Rigidbody and ArticulationBody sensors (#4192) 5 年前
Sensors.meta Modified some namespaces (#3533) 5 年前
SideChannels.meta Modified some namespaces (#3533) 5 年前
StatsRecorder.cs Update add-fire to latest master, including Policy refactor (#4263) 4 年前
StatsRecorder.cs.meta [WIP] Side Channel Design Changes (#3807) 5 年前
Timer.cs add pre-commit hook for dotnet-format (#4362) 4 年前
Timer.cs.meta C# hierarchical timers (#2198) 5 年前
Unity.ML-Agents.asmdef [barracuda] Update Barracuda to 0.7.0-preview. (#3873) 5 年前
Unity.ML-Agents.asmdef.meta Create ML-Agents Package (#3267) 5 年前
UnityAgentsException.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
UnityAgentsException.cs.meta Initial commit 7 年前
Utilities.cs [Test] Make tests to compare compressed and non-compressed obs (#4547) 4 年前
Utilities.cs.meta Demonstration Recorder (#1240) 6 年前