Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub c6e5b23e Develop return float array (#3319) 5 年前
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Utils Merge pull request #3010 from Unity-Technologies/release-0.12.0-to-master 5 年前
ApplierImpl.cs Develop return float array (#3319) 5 年前
ApplierImpl.cs.meta New Learning Brain (#1303) 6 年前
BarracudaModelParamLoader.cs Format code and add .editorconfig to our package. (#3305) 5 年前
BarracudaModelParamLoader.cs.meta Barracuda integration into ML-Agents (#1557) 6 年前
GeneratorImpl.cs Format code and add .editorconfig to our package. (#3305) 5 年前
GeneratorImpl.cs.meta New Learning Brain (#1303) 6 年前
ModelRunner.cs Develop return float array (#3319) 5 年前
ModelRunner.cs.meta Made ModelParamLoader static and made a modelRunner for batching at inference (#2718) 5 年前
TensorApplier.cs Develop return float array (#3319) 5 年前
TensorApplier.cs.meta New Learning Brain (#1303) 6 年前
TensorGenerator.cs Decoupling IPolicy from Agent (#3203) 5 年前
TensorGenerator.cs.meta New Learning Brain (#1303) 6 年前
TensorNames.cs [coding conventions] Change c# code to be compliant with Unity coding conventions. (#2555) 5 年前
TensorNames.cs.meta New Learning Brain (#1303) 6 年前
TensorProxy.cs Always reset when agent is done (#3222) 5 年前
TensorProxy.cs.meta Initial commit. Modified the code to use TF# exclusively 6 年前
Utils.meta added missing meta file 6 年前