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unity-tech-cn:/tag-0.2.1
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拉取从: unity-tech-cn:tag-0.2.1
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unity-tech-cn:/develop/memorydump
unity-tech-cn:/develop/permutepytorch
unity-tech-cn:/develop/sac-targetq
unity-tech-cn:/develop/actions-out
unity-tech-cn:/develop/reshapeonnxmemories
unity-tech-cn:/develop/crawlergail
unity-tech-cn:/develop/debugtorchfood
unity-tech-cn:/develop/hybrid-actions
unity-tech-cn:/develop/bullet-hell
unity-tech-cn:/develop/action-spec-gym
unity-tech-cn:/develop/battlefoodcollector
unity-tech-cn:/develop/use-action-buffers
unity-tech-cn:/develop/hardswish
unity-tech-cn:/develop/leakyrelu
unity-tech-cn:/develop/torch-clip-scale
unity-tech-cn:/develop/contentropy
unity-tech-cn:/develop/manch
unity-tech-cn:/develop/torchcrawlerdebug
unity-tech-cn:/develop/fix-nan
unity-tech-cn:/develop/multitype-buffer
unity-tech-cn:/develop/windows-delay
unity-tech-cn:/develop/torch-tanh
unity-tech-cn:/develop/gail-norm
unity-tech-cn:/develop/multiprocess
unity-tech-cn:/develop/unified-obs
unity-tech-cn:/develop/rm-rf-new-models
unity-tech-cn:/develop/skipcritic
unity-tech-cn:/develop/centralizedcritic
unity-tech-cn:/develop/dodgeball-tests
unity-tech-cn:/develop/cc-teammanager
unity-tech-cn:/develop/weight-decay
unity-tech-cn:/develop/singular-embeddings
unity-tech-cn:/develop/zombieteammanager
unity-tech-cn:/develop/superpush
unity-tech-cn:/develop/teammanager
unity-tech-cn:/develop/zombie-exp
unity-tech-cn:/develop/update-readme
unity-tech-cn:/develop/readme-fix
unity-tech-cn:/develop/coma-noact
unity-tech-cn:/develop/coma-withq
unity-tech-cn:/develop/coma2
unity-tech-cn:/develop/action-slice
unity-tech-cn:/develop/gru
unity-tech-cn:/develop/critic-op-lstm-currentmem
unity-tech-cn:/develop/decaygail
unity-tech-cn:/develop/gail-srl-hack
unity-tech-cn:/develop/rear-pad
unity-tech-cn:/develop/mm-copyright-dates
unity-tech-cn:/develop/dodgeball-raycasts
unity-tech-cn:/develop/collab-envs-exp-ervin
unity-tech-cn:/develop/pushcollabonly
unity-tech-cn:/develop/sample-curation
unity-tech-cn:/develop/soccer-groupman
unity-tech-cn:/develop/input-actuator-tanks
unity-tech-cn:/develop/validate-release-fix
unity-tech-cn:/develop/new-console-log
unity-tech-cn:/develop/lex-walker-model
unity-tech-cn:/develop/lstm-burnin
unity-tech-cn:/develop/grid-vaiable-names
unity-tech-cn:/develop/fix-attn-embedding
unity-tech-cn:/develop/api-documentation-update-some-fixes
unity-tech-cn:/develop/update-grpc
unity-tech-cn:/develop/grid-rootref-debug
unity-tech-cn:/develop/pbcollab-rays
unity-tech-cn:/develop/2.0-verified-pre
unity-tech-cn:/develop/parameterizedenvs
unity-tech-cn:/develop/custom-ray-sensor
unity-tech-cn:/develop/mm-add-v2blog
unity-tech-cn:/develop/custom-raycast
unity-tech-cn:/develop/area-manager
unity-tech-cn:/develop/remove-unecessary-lr
unity-tech-cn:/develop/use-base-env-in-learn
unity-tech-cn:/soccer-fives/multiagent
unity-tech-cn:/develop/cubewars/splashdamage
unity-tech-cn:/develop/add-fire/exp
unity-tech-cn:/develop/add-fire/jit
unity-tech-cn:/develop/add-fire/speedtest
unity-tech-cn:/develop/add-fire/bc
unity-tech-cn:/develop/add-fire/ckpt-2
unity-tech-cn:/develop/add-fire/normalize-context
unity-tech-cn:/develop/add-fire/components-dir
unity-tech-cn:/develop/add-fire/halfentropy
unity-tech-cn:/develop/add-fire/memoryclass
unity-tech-cn:/develop/add-fire/categoricaldist
unity-tech-cn:/develop/add-fire/mm
unity-tech-cn:/develop/add-fire/sac-lst
unity-tech-cn:/develop/add-fire/mm3
unity-tech-cn:/develop/add-fire/continuous
unity-tech-cn:/develop/add-fire/ghost
unity-tech-cn:/develop/add-fire/policy-tests
unity-tech-cn:/develop/add-fire/export-discrete
unity-tech-cn:/develop/add-fire/test-simple-rl-fix-resnet
unity-tech-cn:/develop/add-fire/remove-currdoc
unity-tech-cn:/develop/add-fire/clean2
unity-tech-cn:/develop/add-fire/doc-cleanups
unity-tech-cn:/develop/add-fire/changelog
unity-tech-cn:/develop/add-fire/mm2
unity-tech-cn:/develop/model-transfer/add-physics
unity-tech-cn:/develop/model-transfer/train
unity-tech-cn:/develop/jit/experiments
unity-tech-cn:/exp-vince/sep30-2020
unity-tech-cn:/hh-develop-gridsensor-tests/static
unity-tech-cn:/develop/hybrid-actions/distlist
unity-tech-cn:/develop/bullet-hell/buffer
unity-tech-cn:/goal-conditioning/new
unity-tech-cn:/goal-conditioning/sensors-2
unity-tech-cn:/goal-conditioning/sensors-3-pytest-fix
unity-tech-cn:/goal-conditioning/grid-world
unity-tech-cn:/soccer-comms/disc
unity-tech-cn:/develop/centralizedcritic/counterfact
unity-tech-cn:/develop/centralizedcritic/mm
unity-tech-cn:/develop/centralizedcritic/nonego
unity-tech-cn:/develop/zombieteammanager/disableagent
unity-tech-cn:/develop/zombieteammanager/killfirst
unity-tech-cn:/develop/superpush/int
unity-tech-cn:/develop/superpush/branch-cleanup
unity-tech-cn:/develop/teammanager/int
unity-tech-cn:/develop/teammanager/cubewar-nocycle
unity-tech-cn:/develop/teammanager/cubewars
unity-tech-cn:/develop/superpush/int/hunter
unity-tech-cn:/goal-conditioning/new/allo-crawler
unity-tech-cn:/develop/coma2/clip
unity-tech-cn:/develop/coma2/singlenetwork
unity-tech-cn:/develop/coma2/samenet
unity-tech-cn:/develop/coma2/fixgroup
unity-tech-cn:/develop/coma2/samenet/sum
unity-tech-cn:/hh-develop-dodgeball/goy-input
unity-tech-cn:/develop/soccer-groupman/mod
unity-tech-cn:/develop/soccer-groupman/mod/hunter
unity-tech-cn:/develop/soccer-groupman/mod/hunter/cine
unity-tech-cn:/ai-hw-2021/tensor-applier
此合并请求有变更与目标分支冲突。
/docs/Unity-Agents---Python-API.md
/python/unityagents/environment.py
/unity-environment/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DDecision.cs
/docs/Agents-Editor-Interface.md
/docs/Getting-Started-with-Balance-Ball.md
/docs/Making-a-new-Unity-Environment.md
/docs/Organizing-the-Scene.md
/docs/Unity-Agents-Overview.md
/docs/best-practices.md
/docs/installation.md
/docs/Using-TensorFlow-Sharp-in-Unity-(Experimental).md
/python/ppo/history.py
/python/ppo/models.py
/python/ppo/trainer.py
/images/normalization.png
12 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Arthur Juliani | adedd491 |
Initial support for multiple observations (#256)
* Initial support for multiple observations * Fix PPO for continuous control |
7 年前 |
Arthur Juliani | af859309 |
Tiny TensorFlowSharp docs tweak (#252)
Namespace capitalization change for people copy/pasting - otherwise namespace is not found |
7 年前 |
GitHub | 9405edec | worker_num to worker_id (#238) | 7 年前 |
Arthur Juliani | 2a0e9e6f |
Fixed issue with unity environment not being found on MacOS (#236)
If the internal executable can't be found, it will look for any file in the folder and run it. |
7 年前 |
Arthur Juliani | fcbda0eb | wording mistake (#231) | 7 年前 |
Arthur Juliani | 22d9e291 | Added information about input normalization to the best practices doc (#220) | 7 年前 |
Arthur Juliani | 779e29cc |
Update Ball3DDecision.cs (#218)
I think it is important to add a simple heuristic example to demonstrate how to implement a Decision |
7 年前 |
Arthur Juliani | cfaa6d28 |
Additional typo, grammar, and vocabulary fixes (#197)
* Fixed typo and grammer * Update Agents-Editor-Interface.md * Fixed typo * Fixed vocabulary * Fixed typo * Fixed typo |
7 年前 |
Arthur Juliani | 98891286 |
Added optional instructions (#192)
Setting these parameters will produce a very well trained model within 5-10 minutes for this exercise. The thought is to unblock a first time user. |
7 年前 |
Arthur Juliani | 4b11a77c |
Update instructions for setting up TF Sharp (#186)
Summary of changes in setting up TF Sharp 1) Make sure to press "enter" after entering "ENABLE_TENSORFLOW" flag. 2) Save the project. 3) Checking to make sure the TF asset files are installed in the project. |
7 年前 |
Arthur Juliani | 0c79edf9 |
Typos in Getting Started with Ball documentation (#187)
Fixed typos |
7 年前 |
GitHub | e7ee02f7 | Update installation.md | 7 年前 |
共有 15 个文件被更改,包括 147 次插入 和 36 次删除
-
19unity-environment/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DDecision.cs
-
2docs/Agents-Editor-Interface.md
-
16docs/Getting-Started-with-Balance-Ball.md
-
2docs/Making-a-new-Unity-Environment.md
-
2docs/Organizing-the-Scene.md
-
4docs/Unity-Agents---Python-API.md
-
2docs/Unity-Agents-Overview.md
-
10docs/best-practices.md
-
2docs/installation.md
-
2docs/Using-TensorFlow-Sharp-in-Unity-(Experimental).md
-
4python/unityagents/environment.py
-
15python/ppo/history.py
-
27python/ppo/models.py
-
12python/ppo/trainer.py
-
64images/normalization.png
|
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# Environment Design Best Practices |
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|
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## General |
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* It is often helpful to being with the simplest version of the problem, to ensure the agent can learn it. From there increase |
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* It is often helpful to start with the simplest version of the problem, to ensure the agent can learn it. From there increase |
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* When possible, It is often helpful to ensure that you can complete the task by using a Player Brain to control the agent. |
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* When possible, it is often helpful to ensure that you can complete the task by using a Player Brain to control the agent. |
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* If you want the agent the finish a task quickly, it is often helpful to provide a small penalty every step (-0.05) that the agent does not complete the task. In this case completion of the task should also coincide with the end of the episode. |
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* If you want the agent to finish a task quickly, it is often helpful to provide a small penalty every step (-0.05) that the agent does not complete the task. In this case completion of the task should also coincide with the end of the episode. |
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* Rotation information on GameObjects should be recorded as `state.Add(transform.rotation.eulerAngles.y/180.0f-1.0f);` rather than `state.Add(transform.rotation.y);`. |
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* Besides encoding non-numeric values, all inputs should be normalized to be in the range 0 to +1 (or -1 to 1). For example rotation information on GameObjects should be recorded as `state.Add(transform.rotation.eulerAngles.y/180.0f-1.0f);` rather than `state.Add(transform.rotation.y);`. See the equation below for one approach of normaliztaion. |
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|
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![normalization](../images/normalization.png) |
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|
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## Actions |
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* When using continuous control, action values should be clipped to an appropriate range. |
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