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Update instructions for setting up TF Sharp (#186)

Summary of changes in setting up TF Sharp
1) Make sure to press "enter" after entering "ENABLE_TENSORFLOW" flag.  
2) Save the project.
3) Checking to make sure the TF asset files are installed in the project.
/tag-0.2.1
Arthur Juliani 7 年前
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共有 1 个文件被更改,包括 4 次插入3 次删除
  1. 7
      docs/Getting-Started-with-Balance-Ball.md

7
docs/Getting-Started-with-Balance-Ball.md


Because TensorFlowSharp support is still experimental, it is disabled by default. In order to enable it, you must follow these steps. Please note that the `Internal` Brain mode will only be available once completing these steps.
1. Make sure you are using Unity 2017.1 or newer.
2. Make sure the TensorFlowSharp plugin is in your `Assets` folder. A Plugins folder which includes TF# can be downloaded [here](https://s3.amazonaws.com/unity-agents/0.2/TFSharpPlugin.unitypackage). Double click and import it once downloaded.
2. Make sure the TensorFlowSharp plugin is in your `Assets` folder. A Plugins folder which includes TF# can be downloaded [here](https://s3.amazonaws.com/unity-agents/0.2/TFSharpPlugin.unitypackage). Double click and import it once downloaded. You can see if this was successfully installed by checking the TensorFlow files in the Project tab under `Assets` -> `ML-Agents` -> `Plugins` -> `Computer`
3. In `Scripting Defined Symbols`, add the flag `ENABLE_TENSORFLOW`
5. Restart the Unity Editor.
3. In `Scripting Defined Symbols`, add the flag `ENABLE_TENSORFLOW`. After typing in, press Enter.
5. Go to `File` -> `Save Project`
6. Restart the Unity Editor.
### Embedding the trained model into Unity

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