The Startup scene used for us to retrain and bundle example scenes
together already accepts the SCENE_NAME environment variable to choose
a scene. This change adds support for command-line selection of the
scene name so that `--env-args` can be used to choose the scene.
If both the environment variable and command-line flag are provided, the
scene will use the environment variable.
* Messages will be consumed when the side channel registers
* addressing the comment
* Update com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* Made BehaviorType public and added the SetBehaviorType method
* Moving the comments around and making Setting the behaviorType to the same value do nothing
* Caching side channel data for one step
* [skip ci] Update com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* 2 file renames
Installation-Windows —> Installation-Anacondo-Windows to be clearer that it’s about Anaconda on Windows and not just Windows.
index.md —> com.unity.ml-agents.md to be inline with package requirements.
* Improvements to the main repo Readme: put an emphasis on the Releases section.
* Improving the installation guide.
* Added the first draft of package readme.
* [skip ci] made the decision requester internal and renamed RepeatAction
* [skip ci] Updated the migration
* Update com.unity.ml-agents/Runtime/DecisionRequester.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Run tests
Co-authored-by: Chris Elion <celion@gmail.com>
* Made the BrainParameters internal
* Editing the docs
* [skip-ci] A lot more controversial
* [skip ci] Added formerly serialized as
* Use cached BehaviorParameters