* new env styles rebased on develop
* added new trained models
* renamed food collector platforms
* reduce training timescale on WallJump from 100 to 10
* uncheck academy control on walljump
* new banner image
* rename banner file
* new example env images
* add foodCollector image
* change Banana to FoodCollector and update image
* change bouncer description to include green cube
* update image
* update gridworld image
* cleanup prefab names and tags
* updated soccer env to reference purple agent instead of red
* remove unused mats
* rename files
* remove more unused tags
* update image
* change platform to agent cube
* update text. change platform to agents head
* cleanup
* cleaned up weird unused meta files
* add new wall jump nn files and rename a prefab
* walker change stacked states from 5 to 1
walker collects physics observations so stacked states are not need...
Our multi-GPU training had a regression such that freezing the
graph was broken. This change fixes that issue by making a few
changes:
* Removes the top level "tower" variable scope added by multi-GPU
so that the output nodes have correct names
* Removes the use of "freeze_graph" and replaces it with our own similar
functionality.
* Adds the "auto reuse" to network layers which require them
We have been ignoring unused imports and star imports via flake8. These are
both bad practice and grow over time without automated checking. This
commit attempts to fix all existing import errors and add back the corresponding
flake8 checks.
* Normalize observations when adding experiences
This change moves normalization of vector observations into the trainer's
"add_experiences" interface.
Prior to this change, normalization occurred at inference time. This
was somewhat confusing since usually executing a forward pass shouldn't
have side-effects which would change the training step. Also, in a
asynchronous or distributed setting where we copy the neural network
weights from a trainer to a remote actor / inference worker we'd end up
with training issues because of the weights being different on the trainer
than the workers.
* Initial Commit
* Remove the Academy Done flag from the protobuf definitions
* remove global_done in the environment
* Removed irrelevant unitTests
* Remove the max_step from the Academy inspector
* Removed global_done from the python scripts
* Modified and removed some tests
* This actually does not break either curriculum nor generalization training
* Replace global_done with reserved.
Addressing Chris Elion's comment regarding the deprecation of the global_done field. We will use a reserved field to make sure the global done does not get replaced in the future causing errors.
* Removed unused fake brain
* Tested that the first call to step was the same as a reset call
* black formating
* Added documentation changes
* Editing the migrating doc
* Addressing comments on the Migrating doc
* Addressing comments :
- Removing dead code
- Resolving forgotten merged conflicts
- Editing documentations...
* relax versions, add python 3.7 to CI
* add workflows
* try paramaterized circleci build, disable slow test
* fix workflow
* fix (?) pyversion
* set job name, fix pip freeze output
* test_requirements.txt
* fix install
* fix paths (again) - should use pushd popd instead
* use pushd and popd
* sort deps, restore unit test, cleanup CI
* relax versions more
* clean up versions in docs
* test older libs for 3.6, newer for 3.7
* pip: progress bar off
* fix gym-unity pip install
* try cat'ing setups for checksum
* dont use fallback (temporarily)
* dont turn off progress bar before upgrading pip
* PR feedback
* add parameter descriptions in CI config
* check using xargs
* fix broken BC link
* install npm, run precommit before unit tests
* try to install npm
* try a node image build
* add workflow
* don't use precommit on node run
* sudo make me a sandwich
* pass config arg
* revert CI order change
* retry precommit
* sudo apt-get
* sudo npm
* make sure fails on bad link
* cleanup and refix link
Only cosmetic and readability improvements. No functional changes were intended.
Utilities.cs
- Fixed comments across file
- Made class static
- Removed unnecessary imports
- Removed unused method arguments
- Renamed variables as appropriate to make usage clearer
- In AddRangeNoAlloc, disabled (by comment) Rider’s suggestion to revert to use of built-in Range field (Fixed)
- In TextureToTensorProxy, swapped order of first two arguments to be more in-line with convention of input, output
UtilitiesTests.cs
- Removed unnecessary imports
- Simplified array creation commands
GeneratorImp.cs
- Rider automatically deleted spaces on empty lines
- Changed call to TextureToTensorProxy to mirror new argument ordering
* Clean-up to UnityAgentsException.cs
- Removed unnecessary imports
- Fixed comment warning
- Fixed method header
* Improvements to Startup.cs
- Created const for SCENE_NAME field
- Fixed strin...