* about to implement orientation cube
* oCube spawining works. ready to train
* working. about to try com
* ready for training
* add random rot on episode start
* feet now alternate but runs backwards
* still running with right leg in front
* increased joint strength to 40k
* removed texture example
* reduced maxAngVel, enabled enhanced determinism, cont spec
* rebuilt walker ragdoll to scale 1
* rebuilt ragdoll ready
* update walker pair prefab
* fixed bp heirarchy
* added trained model, renamed scene, usecollisioncallbacks
* updated dynamic platforms
* added dynamic walker tf file. max speed 5
* DynamicWalker working. has working nn file
* collect local rotations
* added new dynamic nn file
* hip facing reward
* Create WalkerDynamic.yaml
* fix hip rotation
* about to clean up code
* added dirIndicator and orentCubeGizmo
* clean up
* clea...
* Added Microsoft cpp dependency for windows users in faq (https://github.com/Unity-Technologies/ml-agents/pull/4033)
* Update docs/FAQ.md
Co-authored-by: Chris Elion <celion@gmail.com>
* Update docs/FAQ.md
Co-authored-by: Chris Elion <celion@gmail.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* Added a random action creator on the BehaviorSpecs
* Bumping numpy version
* Bumping numpy version
* Not using np.random.Generator as it seems to still be under developement